Titan Quest 2 does it better

Hello,

I just played Titan Quest 2 a bunch, which just "shadow dropped", as they seem to say. I must say, it's everything that I thought PoE 2 wanted to be.

It's tactical:

Positioning matters. One wrong move and you end up dead very quickly. Enemies make you move, dodge, stun them when they do special attacks and every single one of them seems to be a decent foe. Skills need to be used properly, which doesn't really seem to be the case in PoE 2, where I can just spam a single spell or skill and be mostly fine (Frozen Locust, I choose you!). Skills in TQ 2 seem to be more fine tuned towards how combat ought to work. I see a big mob in the back, I cast ignite on it and then deal with the little mobs through a whirlwind type attack. In PoE 2 that kind of tactical thinking almost never finds relevance.

It's beautiful:

It's not unlike PoE 2 in that it advances the standards of modern ARPGs in terms of graphics.

Loot matters:

I feel that loot matters in TQ 2 and in PoE 2 I often times get the feeling that I have to gamble in order to get something proper and that 99% of items I pick up are trash. The feeling that loot matters only really persists in the beginning of the game in PoE 2.

Difficulty feels just right:

In comparison to PoE 2 the difficulty seems just right. If you die, it's because you did something wrong. If you die in PoE 2 many times it's because you didn't gamble enough. Difficulty often times seems either too hard or too easy and it seems difficult to balance mobs around the item system as it is.

Abilities make sense:

In contrast to PoE 2 abilities don't seem to overlap as much as is the case with the weapons. There is not as much stuff in the game that seems meaningless. The masteries all seem unique and purposefully designed.

Presentation seems better:

I am sorry GGG, but the people who are being served by some self-fondling queen of filth are not plenty. In contrast TQ 2 offers a good sound track and beautiful presentation, although it falls into the trap of tropes just as well.

Combat feels more impactful:

I don't know why, but when I play TQ 2 combat I feel that my decisions matter and that there is an impact in how I play. In PoE 2 I rather have the feeling I am fighting health bars instead of enemies.

Perspective matters:

TQ 2 seems to be aware of the core game mechanics more than PoE 2 is in that the isometrical perspective is being incorporated into combat design properly, instead of just mainly serving as a perspective. Movement matters and often times jumping from one enemy to the next gives you some breathing room to escape melee attacks you'd otherwise suffer, which in PoE 2 doesn't really seem to come into play that much, because the ressource management aspect isn't very well optimized.

Less repetition through death:

When you die you can teleport right to the point of your death instead of having to walk the same path again from some kind of arbitrary checkpoint.

Mastery system is better:

This probably also has been the case with Grim Dawn vs PoE 1. The mastery system is just better. Although the skill tree does offer something unique in PoE 1 and PoE 2, it does seem to lose relevance due to some other game systems, mainly the gambling item system. Mixing classes gives you a sense of specialization in TQ 2, whereas in PoE 2 you seem to get this from the weapons rather than your class.

It uses all game systems in a good composition:

It feels like TQ 2 doesn't fall into the trap that pieces of the mechanics become meaningless, because of poor game optimization and balance. With PoE 2 for example I have many skills in my hotbar, but ever only use one or two of them most of the time, which wouldn't really be a problem (TQ 2 doesn't make you use many skills, but use them properly), if because of the design of the skill system in PoE 2 you wouldn't get the feeling that the game wants you to use many skills or that you're being overloaded with choices or that there isn't a clear form of communication through the systems to the player.

Flask/Potion system seems better:

Getting new potion charges when you deal damage seems better than PoE 2's current system in combination with checkpoints.

Boss fights seem better:

Not only do the boss fights seem to incorporate and use the mechanics of the game better, instead of just being some kind of animation sequence you watch while clicking autoattack, like is the case with for example Doryani, but in TQ 2 they actually feel like challenges and not build-checks.

Autoattack is more purposefully designed:

Through being able to upgrade your autoattack with the skill system, it serves a purpose that PoE 2 tries to achieve with making it the most damaging ability. In TQ 2 you also have to use autoattack, because you quickly run out of mana by using your spells and skills and I think that's the better system or at least it feels more optimized and polished. And this also speaks about the quality of the composition of different game elements in TQ 2.

Dash is better than dodge roll:

I don't know why you'd use a dodge roll instead of a dash. Dark Souls used a dodge roll, but I assume this was the choice, because the game wanted to make you feel like you really need to avoid that damage. Makes you feel more insignificant when you roll instead of dash. Dash makes you feel more capable, I assume. But the dash in TQ 2 also seems to be used offensively and I suppose that's more fun anyway.

Almost Forgot:

Weapon swapping actually makes sense in TQ 2, because it's good to have a ranged and a melee weapon. The ressource management seems optimized enough for you to have to think about whether using a ranged weapon or a melee weapon would be optimal in any given situation, mainly in boss fights, which sadly isn't the case in PoE 2.

And maybe the most crucial point:

It costs less than PoE 2 and doesn't try to force microtransactions onto you by making your stash too small.





It is good to have a source of reference that is new and brings some competition to the table.




In kind regards
Última edição por Naharez#3496 em 2 de ago. de 2025 10:42:43
Último bump em 4 de ago. de 2025 16:35:35
What a passive-aggressive post.
At the eve of the end
"
What a passive-aggressive post.

Idk, seems pretty actively aggressive to me haha. But fair points if something came out doing what PoE2 wanted to do but better. Haven't tried the new TQ2 yet, but I'm sure I will. The first one was actually my first Iso ARPG.
I don't understand even why they spent money on making it.
Outdated game from like 2010 year with copypasted skills from Diablo/Poe.
The game 'just' dropped and you've already played enough to know how much better everything is?

How much depth can a game have if you've figured it out after a few hours? Ever asked yourself that question? Logic, where art thou?

Sure man ;)
"
arandan#3174 escreveu:
The game 'just' dropped and you've already played enough to know how much better everything is?

How much depth can a game have if you've figured it out after a few hours? Ever asked yourself that question? Logic, where art thou?



he spammed feedbacks here too about the game and played campaign mainly, no pinnacles and stuff, so yeah i def agree with you.
whats the point on coming here and give feedbacks to another game in the first place?
Última edição por IILU81II#8410 em 2 de ago. de 2025 09:59:34
I like how none of you take part in a discussion about the points I made.
I've played, just like LE.

Both of two games are not my tpye.

I never feel like I have the interest to continue.

It's boring, I don't know what I'm doing.

The skills and passive points don't have enough connection.

The grapics are really....cartoon.

I really don't know, I just stop playing and I feel nothing.

It's a nothing game, same as LE.
Haven’t looked into it yet, but played the hell out of Grim Dawn before this.
Also haven’t played the first, would you recommend that or is 2 pretty easy to get into?

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