Titan Quest 2 does it better

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AintCare#6513 escreveu:
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auspexa#1404 escreveu:


In summary, this system allows you to target farm specific mods by killing specific monsters in specific areas. It's like farming a specific act zone to farm a specific divination card, but for rare items, and it's particularly amazing for leveling since you can play whatever you want without being worried about gear.


can you explain how does that differ from Alva mods for example?


alva mods are still random within a mod group, and it's just one mod

it takes time to set up a temple

MI items have more than one guaranteed affix, sometimes 4 guaranteed affixes
example, https://grimdawn.fandom.com/wiki/Fabius%27_Shoulderguard

MI items are also used in crafting, so even if it's not useful for your build, it can be useful to craft something you need


"buff grenades"

- Buff Grenades (Buff-Grenades)
Última edição por auspexa#1404 em 3 de ago. de 2025 14:24:19
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auspexa#1404 escreveu:


alva mods are still random within a mod group, and it's just one mod

it takes time to set up a temple

MI items have more than one guaranteed affix, sometimes 4 guaranteed affixes
example, https://grimdawn.fandom.com/wiki/Fabius%27_Shoulderguard

MI items are also used in crafting, so even if it's not useful for your build, it can be useful to craft something you need




i see, it sounds like a spin on craft items from D2 (safety/cater/blood etc cube recipes).

The target farming sounds good but in practice it will just corral people into a certain area/content and make everything else feel like a 'waste of time' both in ssf and trade.
maybe Essences that do this? those need a buff anyway and result will be same without funneling people into anything.
+1. TQ2 made a good start. It has a lot of potential to be one of best games in year.
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Naharez#3496 escreveu:
Hello,

I just played Titan Quest 2 a bunch, which just "shadow dropped", as they seem to say. I must say, it's everything that I thought PoE 2 wanted to be.

It's tactical:

Positioning matters. One wrong move and you end up dead very quickly. Enemies make you move, dodge, stun them when they do special attacks and every single one of them seems to be a decent foe. Skills need to be used properly, which doesn't really seem to be the case in PoE 2, where I can just spam a single spell or skill and be mostly fine (Frozen Locust, I choose you!). Skills in TQ 2 seem to be more fine tuned towards how combat ought to work. I see a big mob in the back, I cast ignite on it and then deal with the little mobs through a whirlwind type attack. In PoE 2 that kind of tactical thinking almost never finds relevance.



Beat the whole thing just standing & spamming Lightning Bolt once available with occasional use of Blink to avoid boss attacks, it's really nothing like you've claimed as it's very bare bones at the moment.

I'm sure it will be a nice little offline filler game when finished, I enjoyed TQ1 but can't see this one offering a lot more than a graphical update over the original.
Última edição por Randall#0850 em 4 de ago. de 2025 11:25:00
Spent 12 hours on my first run through with an RF/fissure type build. Amazing game. Love the original, this is better and will be better in every way. The graphics and ambient music are amazing . The story is fantastic and not a borefest or cryptic mess like D4 and Poe respectively. Can’t wait till Nov for the next content update. Pure joy playing a modernized traditional ARPG that is first and foremost fun.

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