Titan Quest 2 does it better

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arandan#3174 escreveu:
The game 'just' dropped and you've already played enough to know how much better everything is?

How much depth can a game have if you've figured it out after a few hours? Ever asked yourself that question? Logic, where art thou?



PoE 2 was also figured out in like a day, your point?
"buff grenades"

- Buff Grenades (Buff-Grenades)
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auspexa#1404 escreveu:
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arandan#3174 escreveu:
The game 'just' dropped and you've already played enough to know how much better everything is?

How much depth can a game have if you've figured it out after a few hours? Ever asked yourself that question? Logic, where art thou?



PoE 2 was also figured out in like a day, your point?


No.
The point is self explanatory. TQ2 is a demo.
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arandan#3174 escreveu:
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auspexa#1404 escreveu:
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arandan#3174 escreveu:
The game 'just' dropped and you've already played enough to know how much better everything is?

How much depth can a game have if you've figured it out after a few hours? Ever asked yourself that question? Logic, where art thou?



PoE 2 was also figured out in like a day, your point?


No.
The point is self explanatory. TQ2 is a demo.


It kind of is a demo. But it kind of doesn't matter either. The point often being made that a game like this would need a lot of content to be a viable experience is not correct imo. I can have fun playing TQ 2 through multiple times with different characters, not just because I like creating different builds, which is often the selling point of RPGs, but because I enjoy the combat system. Who would've thought that would ever be the case? And I have the feeling this is more the case than it is in PoE 2, which to me seems to be the main argument to claim, that TQ 2 is the better product.
What a mockery of logic i've just read? Goodness...


Positioning matters.
Dont lie - positioning matters in POE2. Nobody want to be crowded, stay in dangerous zone, catch projectiles or huge enemie's attacks.

It's beautiful:
POE2 has good graphics aswell, even techinally. So, i dont know what are topicstarter talking about.

Loot matters:
TQ2 has really lame loot system: items are boring and has no variety yet.

Difficulty feels just right:
Yes, fighting against 5 boars or spam "2" five times to defeat a miniboss is so exciting! Game is too far away from finished state. It has no "difficulty" yet.

Abilities make sense:
TQ2 has "some" fine abilites, but most of them unappealing. As POE2 aswell. Nothing exciting here.

Presentation seems better:
Just... what? "Oh no, a game is too dark, i want more bright game?" No any sense here...

Combat feels more impactful:
TQ2 combat feels too spammy. I had no same sense not in POE1, not in POE2, not in LE, not in TQ1, not in D2, not in D3. Maybe, in Grim Dawn and Silverfall as playing some classes?

Perspective matters:
Actually, a main problem of the game: TQ2 has huge lack of core game mechanics. Without expanding this aspect game would be extremely boring.

Less repetition through death:
Doesnt matter at all. You dont want to die anyway.

Mastery system is better:
Hard to believe, but Titan Quest has only four masteries. Four... Four!.. Actually, i did not believe at first...

It uses all game systems in a good composition:
TQ2 has huge lack of core game mechanics. Right now game cannot be taken serious.

Flask/Potion system seems better:
Doesnt really matter.

Boss fights seem better:
Another lie. POE2 has good enough boss fights.

Autoattack is more purposefully designed:
Lie... i did not tried every class yet (yes, just as topicstarter), but autoattack in TQ2 looks useless at all.

Dash is better than dodge roll:
Dash=roll with different animation. Does it really matter even a bit?

Almost Forgot:
Both games has no reason to change weapons.

And maybe the most crucial point:
Cosmetic MTX or abandoned game after? D3 might be considered as a good hint...



Probably, i've played another versions of TQ2 than topicstarter, because right now my version of TQ2 is unsustainable. Game is bland and has huge lack of basic mechanics. Needs MUCH more polishing than POE2.
P.S. And no, i am not a "TQ2 hater". I loved a first game, while i dont want to bump any aRPG heads against each other, because we are not supposed to play only ONE game for a rest of life... But right now TQ2 truly left a sad feeling of dissapointment.
Última edição por PantsuFaust#0269 em 3 de ago. de 2025 07:11:00
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PantsuFaust#0269 escreveu:

TQ2 has really lame loot system: items are boring and has no variety yet.


TQ2 uses the monster infrequent system, like TQ and GD, which on its own is already better than the entire loot system of PoE 2.
"buff grenades"

- Buff Grenades (Buff-Grenades)
"
auspexa#1404 escreveu:
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PantsuFaust#0269 escreveu:

TQ2 has really lame loot system: items are boring and has no variety yet.


TQ2 uses the monster infrequent system, like TQ and GD, which on its own is already better than the entire loot system of PoE 2.


I have claims not against a "monster infrequent system", but a pool of loot properties itself. Its shallow and boring. As example, loot in GD and TQ1 are both "monster infrequent" but GD has much better system still. While even TQ1 as better loot system than TQ2...

But, this is a complementing problem, related with "lack of mechanics".
Última edição por PantsuFaust#0269 em 3 de ago. de 2025 07:26:13
TQ2 won't follow the live service model and it'll be more like GD in that sense. It'll have expansions every now and then but that's it. No seasonal content and soft resets is a deal breaker for me personally, it is what makes both PoE 1 and 2 (LE and D4, too) interesting to begin with. For me anyway.
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PantsuFaust#0269 escreveu:
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auspexa#1404 escreveu:
"
PantsuFaust#0269 escreveu:

TQ2 has really lame loot system: items are boring and has no variety yet.


TQ2 uses the monster infrequent system, like TQ and GD, which on its own is already better than the entire loot system of PoE 2.


I have claims not against a "monster infrequent system", but a pool of loot properties itself. Its shallow and boring. As example, loot in GD and TQ1 are both "monster infrequent" but GD has much better system still. While even TQ1 as better loot system than TQ2...

But, this is a complementing problem, related with "lack of mechanics".


isn't this system the same as mods that are exclusive on certain drops? like Alva temple items? or influenced items? How is this better to pigeonhole your players to one type of content, especially in meta heavy game.
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AintCare#6513 escreveu:
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PantsuFaust#0269 escreveu:
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auspexa#1404 escreveu:

TQ2 uses the monster infrequent system, like TQ and GD, which on its own is already better than the entire loot system of PoE 2.


I have claims not against a "monster infrequent system", but a pool of loot properties itself. Its shallow and boring. As example, loot in GD and TQ1 are both "monster infrequent" but GD has much better system still. While even TQ1 as better loot system than TQ2...

But, this is a complementing problem, related with "lack of mechanics".


isn't this system the same as mods that are exclusive on certain drops? like Alva temple items? or influenced items? How is this better to pigeonhole your players to one type of content, especially in meta heavy game.


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Monster infrequents (MIs) are Rare-quality items that only some specific types of creatures and bosses can drop. Monster infrequents have unique names and art, and they also come with some fixed, guaranteed stats in addition to random affixes.


In summary, this system allows you to target farm specific mods by killing specific monsters in specific areas. It's like farming a specific act zone to farm a specific divination card, but for rare items, and it's particularly amazing for leveling since you can play whatever you want without being worried about gear.
"buff grenades"

- Buff Grenades (Buff-Grenades)
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auspexa#1404 escreveu:


In summary, this system allows you to target farm specific mods by killing specific monsters in specific areas. It's like farming a specific act zone to farm a specific divination card, but for rare items, and it's particularly amazing for leveling since you can play whatever you want without being worried about gear.


can you explain how does that differ from Alva mods for example?

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