Comprehensive feedback
" I like how you make sense, we woulda been good friends in-game. #nosarcasm. Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
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" That's actually straight to the point i was trying to make in my reply a few pages back. I agree with this completely. My Supporter Pack list compensates for my small penis.
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" This. Also, as random of a comparison as it is, it almost reminds me of Yu-Gi-Oh! Forbidden Memories. I've been watching ssbmstuff race it lately, and its literally the same as PoE with its progression. Decent progression at the start, then you hit a brickwall partway through that forces you to grind certain cards (gear) via RNG to progress (grinding for Cruel act 3). Once you do this, you get a decent progression again until another huge farming segment (grinding for merciless act 2), and then once you reach the end of the game, it's purely RNG and you have minimal* control over whether or not you make progress (maps). *Minimal =/= 0 Última edição por Xendran#1127 em 22 de mar. de 2013 00:49:40
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" I must say I did not experience so many gaps in progression as described in the quote on my ranged ranger and marauder and 2H melee duelist. There was a rather tall brickwall to climb over every time I have entered Act3 Merciless but earlier progress was where I would expect it to be. Example of this progression would be Act 3 Cruel where the challenge goes up rather sharply from Act 2 but it is still manageable. Act1 Merciless is very flat to Act 3 Cruel if not even slight drop in difficulty if side areas are not considered. However, the progression curve could be more straight-forward and difficulty ascension could be more notable, rather than being up and down like on roller-coaster. However, Act 3 Merciless represent serious brickwall that is quickly followed by another brickwall in form of maps. Those two challenges are different in nature but they are completely degrading any feel of progression in my view--first you must get the gear to be able to cope with the incoming damage, Perpetus is first notion of what is coming, Kole is a pinnacle example, secondly you must obtain maps from static areas to step into end-game. The fact that Act 3 lacks optimal grinding/farming areas, mind you I like Docks on my ranged chars and Lunaris on my melee, is not helping to ease the pressure on player. |
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" that's probably what's in the development of act3x but as you finally meet dominus there (imho damien revelaed this) and people will mainly do boss runs on him anyway i don't think SoG will be designed as grinding area but spiked with surprises. age and treachery will triumph over youth and skill!
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" No one is expecting them to fix these problems instantly, but GGG have kept the community in complete dark regarding these issues. At best they have acknowledged it, and even that is rare |
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Yup, all that anyone's expecting here at least in the NOW is an acknowledgement of those issues or just a general statement on their vision of the game systems and why they must stay how they are or change. At least those being heavily called into question here such as armor and melee at large, endgame flow and a few others.
I know some companies believe the best play is to not talk too much or at all because you might do some damage in the process, but just from what I'm seeing in this thread you have a fair amount of intelligent "hardcore" (or not) players following this game who would love to keep promoting PoE if they knew it was going somewhere good, and the silence doesn't work with them, in fact it just alienates them. So have some balls GGG, speak up say something smart and rekindle the good will of this community. Path of PEW PEW PEW PEW PEW PEW
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" Past experience with other games is telling me that developer must be very cautious with approaching feedback, complaints and suggestions. Every post from developer or customer representative is creating expectation and tension in the community if not treated carefully. No matter how solid the feedback in this topic, OP and the rest, is I'm not completely happy that GGG representative popped in to post few lines, even if just acknowledging they are reading feedback. The reason is there are countless other threads, and some of them have certain quality or honest feedback, that do not get this attention. Add to that OP creator is an alpha member and rather well-known character around these forums and the game to start to worry if feedback is not selectively taken only from those "priviledged" ones. I would be much more content if new GGG post was created, and stickied for a while, to acknowledge "issues" (most probably in general terms) and compliment users for providing valuable feedback in recent days--ie. referring to some of those noto-worthy topics such as this. Such acknowledgement will be clean from any signs of favoritism and other negative aspects that could be associated with it when posted in specific topic. |
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wtb beta manifesto
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" I don't mean to tinfoil hat, but i feel like it was removed for a reason. |
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