Comprehensive feedback
" So everyone who uses zombies, skeles, and rejuv totems are melee summoners? Wow I didn't know nearly the entire population of PoE were summoners. You really can't be considered a "summoner" unless the majority of your dps comes from summons. IGN: TsuruyaNyro
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" There is a pure summoner and there are hybrids. You are a hybrid. Even if you use them as meatshield you are a hybrid. Same goes for rangers with a bow, shadows with freezing pulse etc. If you use a bow and leap slam to move forward you are a hybrid too. |
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Agreed.
You're a melee summoner. Embrace it!! |
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" Lmao @ the direction is toward face tanking. You cant tank shit with or without this skill. Btw, I dont live in your brain, when you skip 20 imaginary lines, no one else can fucking see them. IGN QTCRZ
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Arctic Armour? Face tanking? Load of bullshit. Unless you want to go OOM, you have to turn it on/off it every 2 second and even then you'd have to invest significantly in mp regen to keep up something that's like 2 endurance charge at best. These new upcoming melee skills arent all that glorious either, survivability remains the same.
Here, a visual demonstration of meleeing in POE: ![]() Please pardon my bad english Última edição por rephikul#3337 em 23 de mar. de 2013 18:55:07
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" I have no idea what that guy is smoking when he put face tank and PoE in the same sentence. Every week, we have top of ladder 90+ players die. IGN QTCRZ
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" Yes, that was in my OP and you are right. I'm bitching about keystones being compulsive pick ups and asking for a keystone that every melee would be stuck with, ya doesn't make much sense...fuck. Well the idea exactly was remove life from STR and make it armor instead. Either flat, % on the # or even someone suggested it giving more DR% (like 500 str gives 100% DR so if you have 5% DR it would give 10%. At how DR scales, bring 50% to 95% wouldn't be game breaking because it would be adjusted to incoming damage, you'd only see it OP against low damage mobs which armor is already pretty effective against them as it is) but STR should benefit the classes designed to use it rather than everyone, same as INT/DEX (all classes can benefit from all 3 then but won't be tempted to stack without being a class that normally uses it). I just woke up and I get the sense I'm rambling. I guess I'll just hit submit and you can ask any further questions. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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Only question at this point is, what is a reasonable amount (total) of armour for a balanced character to posess around levels 70-80? Just so I can quantify my idle thoughts :)
And I didn't mean to remove life from Str per say, but along the lines of your op; fewer life nodes in the Str tree, more in the Dex tree, and more armour nodes to compensate. Also, interesting possibilities abound for focusing Str on more DR and less life: A keystone that makes life regen, leech, stun, status effects, etc, a function of armour rather than life (obviously, not all of those, just listed a few possibilities). Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Uh, exact number stuff isn't exactly my territory as I'm not sure the numbers now so giving anything would be a completely random guess. Also removing the life and just adding armor in it's current state will make STR classes lose their fucking minds. You gotta first flatten the armor curve out so less is more useful. Doing so would take some of the pressure off needing so much life. I personally like that stuff working off life as it's universal so everyone has a shot of making use of it. Linking it to a certain defense (there's a thread asking for it with ES/CI and you suggest armor) limits who can take advantage of it, or makes that defense much stronger than the other 2. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Nitpicking: It's god damned flat. You take 1 less damage from every 20-15 armour against monsters around your level, depending on the strength of the initial hits so if you have 20k armour almost everything hit for 1k-1.3k less. What you are asking for is making armour working with percentage as advertised (and lied) by the character screen. And that's percentage scaling, not flat. Flat means direct trade, like 20 armour for 1 damage reduction. Please pardon my bad english Última edição por rephikul#3337 em 23 de mar. de 2013 21:23:11
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