Comprehensive feedback

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SL4Y3R escreveu:
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VictorDoom escreveu:
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Torin escreveu:

Buffing armor only for players would still affect PvP.


and that will make pvp more challenging, whats the problem? it will balance marohi wielding maras in pvp that destroy any armor a char has, and it will balance bear traps, EK, which most of time go through players armor and do massive damage.


Erqi is horrible for PvP


I remember mouze and fishclock raping people in pvp with it, thats hwy i mentioned it, you can replace that word with "high physical maul" anyway since not many people have erqi
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
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SL4Y3R escreveu:
Erqi is horrible for PvP


Wait a week.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer escreveu:
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SL4Y3R escreveu:
Erqi is horrible for PvP


Wait a week.


i wonder if it will be fast with multi strike

I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
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VictorDoom escreveu:
i wonder if it will be fast with multi strike


Unless they nerf something I'll be happy to show it to you.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
I think the obvious solution to the mana issue is to have regen work net of auras.
Then you can increase base regen by a lot and it will actually cost something to run auras.

I think it is mis-crafted mechanics that people run EB+Discipline mostly for the increased mana regen and secondary for the mana boost.
[Standard league - UTC +2]
Hahahaha moos. Are you trying to take over my closed beta spot? I used to post like a feedback thread every 2 weeks in closed beta.

This was my last feedback thread in closed beta. Addressing several problems

In it, I posted about resolute technique being a free gimme for marauders since they won't crit anyway, and that it should be in the shadow section.

I posted about blood magic as well, and that it should affect how life regeneration works.


I haven't posted in a while, but i have 1 feedback coming up soon about how to fix evasion and acrobatics.


I haven't read through the entire thread, but i like your suggestion of taking away the life property from str. It should give a chance to increase offense and defense, like dex/int, when you stack it. Imo, str should be

+5 str = +1% armor
+2 str = +0.1 increased stun threshold (not sure if i worded it right, but what i'm trying to say is that it decreases your chance to get stunned)

Str should not give life and dmg. It should give a chance to be defensive, and a chance to be better at offense.


I didn't respond to everything i wanted to respond to, will do that later. Overall some good suggestions.
Última edição por SoujiroSeta#2390 em 26 de mar. de 2013 11:11:08
The sweep, gs, ls and cleave should be supports is an absolutely genious idea, +2153213124421 to that, it could fix melee by itself.
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Namenemas escreveu:
The sweep, gs, ls and cleave should be supports is an absolutely genious idea, +2153213124421 to that, it could fix melee by itself.


nah the melee fix is reducing mob damage in some way or another, focusing on how melee does damage now is pointless because it wont make a melee sruvive better, plus melee cahrs ahve good damage anyway , the problem is the damage that a melee takes
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Última edição por VictorDoom#6290 em 27 de mar. de 2013 06:58:21
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SoujiroSeta escreveu:
Hahahaha moos. Are you trying to take over my closed beta spot? I used to post like a feedback thread every 2 weeks in closed beta.

This was my last feedback thread in closed beta. Addressing several problems

In it, I posted about resolute technique being a free gimme for marauders since they won't crit anyway, and that it should be in the shadow section.

I posted about blood magic as well, and that it should affect how life regeneration works.


I haven't posted in a while, but i have 1 feedback coming up soon about how to fix evasion and acrobatics.


I haven't read through the entire thread, but i like your suggestion of taking away the life property from str. It should give a chance to increase offense and defense, like dex/int, when you stack it. Imo, str should be

+5 str = +1% armor
+2 str = +0.1 increased stun threshold (not sure if i worded it right, but what i'm trying to say is that it decreases your chance to get stunned)

Str should not give life and dmg. It should give a chance to be defensive, and a chance to be better at offense.


I didn't respond to everything i wanted to respond to, will do that later. Overall some good suggestions.


You got to be kidding? You are asking to nerf physical, melee users more?

@Victor

You are either trolling or sarcasm.Melee DOESN'T have good damage.The fact that an AOE skill does 20k damage and a melee SINGLE ATTACK skill does half as much proves it.
Última edição por Batuhan87#6932 em 27 de mar. de 2013 08:06:07
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Batuhan87 escreveu:
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SoujiroSeta escreveu:
Hahahaha moos. Are you trying to take over my closed beta spot? I used to post like a feedback thread every 2 weeks in closed beta.

This was my last feedback thread in closed beta. Addressing several problems

In it, I posted about resolute technique being a free gimme for marauders since they won't crit anyway, and that it should be in the shadow section.

I posted about blood magic as well, and that it should affect how life regeneration works.


I haven't posted in a while, but i have 1 feedback coming up soon about how to fix evasion and acrobatics.


I haven't read through the entire thread, but i like your suggestion of taking away the life property from str. It should give a chance to increase offense and defense, like dex/int, when you stack it. Imo, str should be

+5 str = +1% armor
+2 str = +0.1 increased stun threshold (not sure if i worded it right, but what i'm trying to say is that it decreases your chance to get stunned)

Str should not give life and dmg. It should give a chance to be defensive, and a chance to be better at offense.


I didn't respond to everything i wanted to respond to, will do that later. Overall some good suggestions.


You got to be kidding? You are asking to nerf physical, melee users more?

@Victor

You are either trolling or sarcasm.Melee DOESN'T have good damage.The fact that an AOE skill does 20k damage and a melee SINGLE ATTACK skill does half as much proves it.


I actually never troll forums(apart form the occasional bashing of idiots) and i take that as insult to be honest, i dont know why you would say that.

Yes a melee AoE skill can do 20k damage like i do it cleave+conc effect which is true melee, but if you look at a normal GS mara usually his heavy strike does 15k dps and his GS, the area attack does 10k(with hatred around), the damage melee builds do is good, very good, the problem with melee is incoming damage and everyone who ahs been in the endgame and who who understand why this is happening agrees with this, i dont know why you think otherwise.

Look through the thread, look through other threads where i point this problem out, everyone agrees with me on this, this is the reason melee is inferior to ranged, the mob and boss damage in 72+ maps is too high.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Última edição por VictorDoom#6290 em 27 de mar. de 2013 19:09:54

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