Necropolis is the 2nd the worst retention League of all time: GGG can't understand their limits
Person is keeping a spreadsheet of who has what position but doesn't seem to agree with themself... I'm so effin' confused...
"point: opposing argument is flawed due to statistical manipulation" okay so far "my response = agreed" my in this context = the person posting the spreadsheet (Blackmarshes) but also "Blackmarshes = no" seeming to indicate disagreement? Surely not? SO whats the No signify? Or whats up? Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Última edição por alhazred70#2994 em 23 de abr. de 2024 19:41:38
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" Huh? When did I ever say popularity does not matter? I can't understand different play-styles? huh? Think you are talking about someone else. Feel free to quote me and present the link. |
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" Try scrolling down and seeing the percentage of players remaining.... its 3rd worst by that metric at this time. This is like saying there was a record number of sneezes every year... well yeah there are more people on the planet. But how many sneezes per 100,000 people were there? That is a far more relevant statistic. |
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" Yes absolute versus relative difference. This BTW is also why comparing week 1 Necro to the absolute week 1 numbers of every other POE league paints it in a flattering light. Yes of course lots of older POE leagues had a smaller audience. Its also why they chose week 1 instead of week 4. This is also how big pharma makes their drugs look more effective vs placebo in marketing and to under-educated FDA officials and Doctors, or politicians make the economy worse or better as they desire and all manner of other ways to change how you compare things to support a desired bias. Just choose the book cooking method that produces the more impressive number. BTW Mageblood is TWO AND A HALF TIMES MORE LIKELY TO DROP GUYS... LOGIN LOL. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Última edição por alhazred70#2994 em 23 de abr. de 2024 19:40:40
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" Sure thing, let's do it for "Current Concurrent Players / Day 1 Concurrent Players" "at this time" o.o ![]() ![]() Yes, I see it. It's the 3rd lowest in both cases (8 or 35 leagues). ![]() Agreed. Says nothing other than the number of concurrent players at that point in time. Anyone saying that concurrent players means anything else OTHER than concurrent players is literally fabricating lies. Unless, that person can manifest a secret survey I haven't heard about that's been going on for the past 10 years. |
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GGG should issue an apology and pay everyone for having to deal with this league.
This is UNEXCUSABLE. Full stop. This is an embarrassment. |
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Absolute joke of a league. I would think of better league in 2 sec than this Necro crap.
Not to mention you have 10 full stash tabs full of coffins you don't wanna even interact with. So you can guess why they don't give league stash tab for coffins, guess why are they not stackable, guess why coffins take 2 place instead of 1, literally greed on another level. Up until now GGG was high in my eyes, but this league made me realize not even them are trustworthy. More stronger and less white pollution screen mobs = heathier game experience. Última edição por TizeNO#2673 em 25 de abr. de 2024 18:03:23
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" You got the floor! Pitch your idea The opposite of knowledge is not illiteracy, but the illusion of knowledge. Última edição por ArtCrusade#4438 em 25 de abr. de 2024 18:19:34
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I'm tired of the inflation the past 2 leagues tbh
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I think the main issue is not balance, complexity, league mechanic - all of that was in good spot after the 1st patch since leaguestart, the balance changes afterwards weren't particularly bad neither.
I think the main problem is patch 3.23.2 which fcked up performance for many rigs, completely screwed up performance on mac client (becoming literally 10x worse fps wise, imagine that). It wasn't noticed as much initially since that patch was deployed only a couple weeks before Affliction ended - but even then there were multiple reports. And it is not fixed as of today despite dozens of reports, no acknowledgement from the devs neither. At some point people just went on since the game is no longer playable |
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