Cyclone/Multistrike is amazing ( oh, but the desync)
" I tried melee splash with cyclone and it did not register, have to try again maybe a bug. "Truth be told, I have no idea what the fuck is going on anymore." Stephen Hawkins
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" I don't mean to be rude, but I laughed reading that comment. Maybe you can elaborate as to the buffs implemented that improves melee survivability? If not, these feels like a troll post. GGG listens to its fans!!! Thank you!
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" Love how he completely ignored the "desync" aspect of the topic... Although that makes sense since they've been basically ignoring it since Alpha... |
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" And how does that life+armor do for you on hard hitting physical bosses? Or do you just avoid those like every other melee? Not trying to be a smartass. Honestly curious with those stats how you do against things that will 1-2 shot you. |
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" Melee splash only works on single target skills if I'm not mistaken? |
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" Cyclone hits at double your normal attack speed. I don't know if the tooltip takes account of this. " Yup. Cyclone is already an AoE. If you want a larger AoE you need to use increased AoE, get AoE passives, and/or increase your melee weapon range. Última edição por Incompetent em 20 de jun de 2013 22:54:47
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Yea I miss cyclone...was real fun..but I wanted to level past 60. If they ever get rid of xp loss at death in softcore i'd love to go back to melee characters and remake a cyclone character, desync makes this build useless if you want to at least reach lvl 70 as melee.
Última edição por oreo1981 em 21 de jun de 2013 00:21:11
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Good tip with the health bars for quickly identifying desync. Now I just need some macro-software which let me hit /oos instantly whenever it's needed.. Sometimes you notice the desync a bit too late and you quickly try to type /oos.. but instead you enter (oos (or something similar).. and everything goes to hell..
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Any news about desync/cyclone?
It's one of the best skill in the game, but impossible to play. IGN: GyFolks / guicorky / ZevsMightyThunder / UltimateMakeover
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Multistrike does work well and kills faster,it's like chain for Cyclone but it also gets messy if there are enemies all over the place and can get you killed.It's not just the desync but that it drags you back into the enemies even when you don't want to as it's interpretable.
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