Facebreaker Nerf

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lolozori escreveu:

I see more often a kaom or a 6 linked shavronne being sold on the chat trade than a perfect 1000% facebreaker.

It s true at level 20 with a facebreaker you can allready have +2000 dps but its all you can get until you can level to get level 50+ and buy abyssus or bringer. Before that, your build will be stuck with his 2k dps. Not really an easy path.

Also i have a level 85 facebreaker and when it is true u faceroll everything level 28 in pvp, in merciless level 70+ i get gangraped by even the weakest witch.

Facebreaker are slow, are vulnerable to any traps/ranged/spell casters, can t jump or phase towards enemies,it s hard to get full resist and you can use only 3 skills maximum...

This build is Good in a league like standard where you can find cheap items but in the new leagues...

Not really the super OP build GGG seems to think it is.

I started my FB since start of Ob, in fact it s the only build i play.

I seen Silverbranch getting nerfed on drops but the items allready ingame staying the same. At least let the people with the old facebreakers keeping their items like it is, it will not kill the new leagues and since standard and hardcore are trash leagues for GGG i dont see why it would be a problem.


i agree with most of this, hence why i said i think FB are fine as they are. i made a FB char aswell, and it was great fun in low levels, but really bad as soon as i hit merciless. it is so gear dependant, that i dont think anyone would claim FB in themselves are OP.
ign HC: Arnold_Schwarzeneger
ign Nemesis: Svamp_i_fugen
I'm in the middle of making a CI/IR Facebreaker witch (ZsaZsaGabor) after making a fun life based AOE Facebreaker (MikeTyson). I'm so disappointed at the potential for a 3-way nerf on this char (CI/IR in the last patch, possible FB in future patch).


As said before, the problem with face breakers is that it does not scale in dps like other builds, so you wind up with a wacky DPS curve like this:



You spend most of the early game WAAAAAY ahead of your mates, meet up mid game, and get passed by them late game. FB dps only increases a few times during a build when you get new gear. DPS from passive nodes is basically non-existent.

FB doesn't need a nerf! NO NERFS FOR FACEBREAKER!! :)
Última edição por Smodab#3923 em 22 de jul. de 2013 08:31:35
Hmm maybe they just intend to adjust the mods so it doesn't benefit so much from some of the newer uniques.

Doesn't have to be a 'nerf'. Just a bit of synergy tweaking.
“Demons run when a good man goes to war"
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Sneakypaw escreveu:
Hmm maybe they just intend to adjust the mods so it doesn't benefit so much from some of the newer uniques.

Doesn't have to be a 'nerf'. Just a bit of synergy tweaking.


Which would then require facebreakers to have the new uniques. Yeah fucking right.
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof
Whoever suggested that facebreaker needs a nerf should be soaked in ice water for 30 mins.
Última edição por bellowmonster#5855 em 22 de jul. de 2013 09:04:44
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Budget_player_cadet escreveu:
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Sneakypaw escreveu:
Hmm maybe they just intend to adjust the mods so it doesn't benefit so much from some of the newer uniques.

Doesn't have to be a 'nerf'. Just a bit of synergy tweaking.


Which would then require facebreakers to have the new uniques. Yeah fucking right.


You would require new uniques if facebreakers would have less synergy with new uniques? What logic is that?
“Demons run when a good man goes to war"
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Sneakypaw escreveu:
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Budget_player_cadet escreveu:
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Sneakypaw escreveu:
Hmm maybe they just intend to adjust the mods so it doesn't benefit so much from some of the newer uniques.

Doesn't have to be a 'nerf'. Just a bit of synergy tweaking.


Which would then require facebreakers to have the new uniques. Yeah fucking right.


You would require new uniques if facebreakers would have less synergy with new uniques? What logic is that?


Maybe I understood you wrong, but how would you change the mod so that it has less effect from the newer uniques without basically gimping the item and requiring these new high-damage uniques to get your DPS to a reasonable level?
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof
here is my gear btw.:

Spoiler


paid 2gcp for the breaker, 20gcp for the bor, 1gcp for the belt. the rest was pretty much all self found on my other chars. not too impressive but is pretty viable for low level maps already which is great considering i am only 67.
-JackieChance
Facebreaker is fine imo. Having only one character that is a Facebreaker (and playing since OB start), I have to say that the micromanagement you have to do for a Facebreaker build is overwhelming.
You loose out on many slots (weapon obviously, gloves, belt and maybe chest), then you need certain affixes on all gear available (+phys dmg). If you don't get those you can't keep up with the dps of many other builds (crit builds/Discharge/CLEAVE!!! etc) and then comes the problem. Needing these affixes it is incredibly hard to get other good affixes on said items like for example life, ele resists and especially chaos res. That leaves you with low to mid-life and res problems unless you specc into it or get those items.
The only good thing is that Facebreakers can use shields, if they wouldn't they would drop to each white trash mob in merci.

What would probably fix Facebreakers imo (if GGG really wants to 'fix' them but I don't see the point in it as you get clear disadvantages) is

1) making it a higher level item, so that you don't have 2k Infernal Blow at level 16 and OHKO everyone in PvP^^ (also Facebreakers can be buffed a little then, maybe some more armor/eva/ES or some res)

2) putting some flat phys dmg nodes into the middle of the skill tree, something like +20-30 flat dmg in total (4-5 nodes) or giving each 'increases % melee dmg' node an additional 1-2 flat phys dmg and/or making a big melee dmg node (for example 'Battle-Seasoned': +25% melee/unarmed dmg, +5-10 flat phys dmg(, +x% life). If GGG puts this into the game then they can nerf Facebreakers A LITTLE (like -100% more unarmed dmg), this encourages people to actually skill these nodes too instead of only 'life'

3) giving benefit of not equipping a shield/quiver a.k.a. dual wielding fists. Ever seen martial artists? They block enemy strikes with bare hands, sometimes even swords (dem animes^^), attack faster, use combination moves etc. Why shouldn't that be possible in PoE?
Unarmed attack currently has 0,83 seconds base attack speed (=1,2 aps). Tune up the base speed for dual wielding fists to 0,5 (=2 aps, I mean you have two hands free now) and give it some block (10-15%), then make it so if you skill dual wield nodes, you get benefit from it. That would open new playstyles: more risk, potentially more reward :D


That is my take on Facebreakers. Imo they're fine because although they offer good power, they have a lot of disadvantages and don't scale that well into endgame unless you make some masochistic build with all offense, no defense. But these ideas could also be implemented if GGG decides to physically nerf Facebreaker gloves.
Unarmed for life! (although I do like maces too recently)
Última edição por Broliciously#3999 em 22 de jul. de 2013 09:59:44
facebreaker never got love from GGG, they dont like the idea to play unarmed and i think they feel it was a mistake to create this item.

In their mind maybe, it should be a build for level 16 to 40 then people should stop using them.

That s why at first signs those glove are going higher than 4k dps they try to nerf them. Meanwhile, those bloodmagic shit items everyone use to cheat, those +7 auras for free, those +8000 es shavronnes, those lioneye bows will never be nerfed.
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