Facebreaker Nerf

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piperazinedream escreveu:
If they nerf facebreakers they should be prepared to at least allow donator weapon enchants to be applied to the gloves.

Or perhaps instead of unarmed damage a new weapon type is introduced "brass knuckles" (only works with FB) [1 hand only canot dual wield] they spawn with no physical damage or physical damage modifiers, only elemental dmg, some % crit, attack speed, light radius etc, and/or perhaps maybe couple other mods. This item would make it so FB builds can at least crit and it can make it so FB users can use their supporter (or regular) weapon enchants.


WHY U STEALING MY IDEAS AND REPOST THEM D:

http://www.pathofexile.com/forum/view-thread/12056/page/662

http://www.pathofexile.com/forum/view-thread/467593
“Demons run when a good man goes to war"
Última edição por Sneakypaw#3052 em 25 de jul. de 2013 09:13:46
If they nerf facebreaker before discharge I will just laugh at GGG and play a different game. Not a single melee build deserves to be nerfed. It's already bullshit enough playing melee as it is.
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
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Sneakypaw escreveu:
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piperazinedream escreveu:
If they nerf facebreakers they should be prepared to at least allow donator weapon enchants to be applied to the gloves.

Or perhaps instead of unarmed damage a new weapon type is introduced "brass knuckles" (only works with FB) [1 hand only canot dual wield] they spawn with no physical damage or physical damage modifiers, only elemental dmg, some % crit, attack speed, light radius etc, and/or perhaps maybe couple other mods. This item would make it so FB builds can at least crit and it can make it so FB users can use their supporter (or regular) weapon enchants.


WHY U STEALING MY IDEAS AND REPOST THEM D:

http://www.pathofexile.com/forum/view-thread/12056/page/662

http://www.pathofexile.com/forum/view-thread/467593

Good minds think alike?
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Nastakanoth escreveu:
Facebreaker is not an overpowered item at all, because it does come with alot of drawbacks. In able to use Facebreaker efficiently, you need alot of other unique items and good items, you need to sacrifice skill slots and alot of other things to be able to use them. So, you will need alot of resistance nodes, great gear with resistances etc, the added physical from belt and jewellery makes upgrades very hard and it does take up a mod that could be defensive instead.

Facebreaker is a cheap alternative for any melee character that doesn't have a very good weapon if using 1 hand. However, there are in fact several items that will be able to beat it - or any Facebreaker build actually. So a nerf to Facebreaker builds, Life builds, Melee builds - is that really what we want to do? What would that achieve exactly? Soul taker or other high end weapon builds are so much better, using Aegis Aurora for example one can be truly immortal.

At the same time you refuse to nerf Kaoms, Lioneyes, Shavronnes which enables some overpowered builds - but now suddenly Facebreaker is more important to nerf - so we're going to do a direct nerf on the item? Employing some new tech guys, bringing down all the servers? Kaoms is so good, that you had to create a league to remove it, and I make one tanky melee build to make for this new League, which is Life based... And of course you want to nerf it.

In my opinion the only acceptable nerf to Facebreaker would be increasing the level requirement or scale down the damage at lower levels. But then you should also bring down the servers and rebalance ALL other "OP" items.


Exactly this.

Wheres the Shavronnes nerf?
Wheres the Kaoms nerf?
Wheres the soul reaper nerf?
Wheres the searing touch nerf?
Wheres the Lionseye nerf?

Melee doesnt need to me nerfed in any way shape or form.
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Dem crickets.

Say something GGG.
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Facebreakers are ridiculously OP in 28 pvp. They should at least be nerfed at low levels, not necessarily at high.

An example with my level 28 dude.

1100 hp
850 armour
75% ele res
750 dps cyclone (all phys)
1950 dps frenzy (all phys)

With infernal blow apparently some guys are getting around 6k dps at level 28, while remaining tanky.
IGN: _Firebitch
If it's anything, make the level requirement on facebreaker higher since the ability to level with them is ridiculous.

Being on my 5th Facebreaker character (3 have died, 2 of which were made before Bringer of Rain and Abyssus were released, 1 is on Hardcore, 1 is on Onslaught) I can say that there are some issues with it though. These are both downsides and upsides to facebreakers.

Damage scales insanely well.
The smallest upgrade can result in 1k+ DPS gained. My cycloner was gaining 840 DPS (420 tooltip) just from switching from a shield to a white heavy quiver.

The multiplier could be lowered slightly without too much issue to how effective the build is. I would not mind seeing it go down to 900 or maybe 850.

On the same point, I STILL don't understand why rings only roll up to the Annealed Prefix, but can roll all tiers of elemental damage. Honestly, I would look into this while nerfing Facebreakers.

Before the update happened with the stats refactor, I was actually talking to a dev about the effects of this update and how it was going to majorly impact Facebreakers. I told him to try it out, noting the amount my DPS was probably going to go up - which turned out to be correct and prompted some more experimenting. The end result was a 70k+ DPS CI/VP/GR Infernal Blow Facebreaker build which could destroy everything it faced - and the funny thing is that the reflect became an issue with the corpse explosion, not the hit itself (and the corpse explosion is not factored into the DPS calculation)

I should note that damage passives are basically unnecessary when creating a Facebreaker build as well. Though that by no means makes Facebreaker overpowered, which brings me to my next point.

Survivability is an issue still.

This is probably the biggest issue with Facebreaker in end game. Even when I'm using a chest (I use Abyssus in my build, Immortal Call, will be trying Bringer of Rain soon), I can have some issues capping resistances. Especially in Elemental Weakness.

Abyssus has the obvious downside of increased physical damage taken, which I counter with Immortal Call, but this can be an issue to keep up, ESPECIALLY in indoor map - add a party into the equation and you have some serious issues.

Bringer of Rain removes 2 slots of possibility for resistances. It also causes blinding which severely lowers enemy accuracy and makes evasion extremely effective. But the resistance situation calls for concern against spellcasters and such. It can be countered with spell block, but you obviously still want high resistances.

You can't get any life on your gloves, nor can you get resists.

As such, you are stuck getting godly items with resistances, or getting resistances from the tree. Which sacrifices potential for getting damage, life, etc.

I personally would like to see the life values possible on normal gear go up, scale Bringer of Rain to match the new ranges.


Sorry, this is a kind of quick post, I have a lot of things going on, but I'll probably make my own thread highlighting every point of Facebreaker - downsides and upsides. It's always important to keep the downsides and upsides of a build in mind when discussing it, nonetheless playing it.
Última edição por TheuberClips#2320 em 25 de jul. de 2013 15:04:20
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TheuberClips escreveu:

Survivability is an issue still.

This is probably the biggest issue with Facebreaker in end game. Even when I'm using a chest (I use Abyssus in my build, Immortal Call, will be trying Bringer of Rain soon), I can have some issues capping resistances. Especially in Elemental Weakness.

Abyssus has the obvious downside of increased physical damage taken, which I counter with Immortal Call, but this can be an issue to keep up, ESPECIALLY in indoor map - add a party into the equation and you have some serious issues.

Bringer of Rain removes 2 slots of possibility for resistances. It also causes blinding which severely lowers enemy accuracy and makes evasion extremely effective. But the resistance situation calls for concern against spellcasters and such. It can be countered with spell block, but you obviously still want high resistances.

You can't get any life on your gloves, nor can you get resists.

As such, you are stuck getting godly items with resistances, or getting resistances from the tree. Which sacrifices potential for getting damage, life, etc.

I personally would like to see the life values possible on normal gear go up, scale Bringer of Rain to match the new ranges.


Sorry, this is a kind of quick post, I have a lot of things going on, but I'll probably make my own thread highlighting every point of Facebreaker - downsides and upsides. It's always important to keep the downsides and upsides of a build in mind when discussing it, nonetheless playing it.

No one forces you to use those helms though. I like how they help Facebreakers, but there is an obvious tradeoff when using them, survivability for a lot of damage.
IGN: ragol
Except Bringer far outshadows the other option in terms of survivability. It is really quite an amazing item.
Let's face it, you lose multiple slots of resistance but this is easily regained in jewellery and other slots, not to mention multiple areas of the skill tree.
The greatest benefit of running Facebreaker is that you can focus almost entirely on your passive tree while scaling your damage off gear. Now of course you can choose not to use either Abyssus or BoR, but you are really gimping the potential of a Facebreaker build.
Última edição por Acrosis#6154 em 26 de jul. de 2013 04:46:44
IMO they should add some lategame version of facebreakers that drops once in a while, has high lvl req and keeps this build a little bit above lioneye's/shavrones and all that ranged retardness(mby just ordinary FB with +hp or +ress on it).
FB is a MELEE build which means it has more RISK (rolling through the critical masses of mobs with a possibility of desync on -max ress maps) and therefore should have more REWARD, it should be neither worse nor on par with safer ranged builds (at least tooltip-wise)

buff for brace faker !
IGN: FifthCIShadow (HC League)

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