I will never beat shaper or uber atziri

Entered both once, for challenge points never again
I'm playing this game since Nemesis and have seen normal 'Ziri once. Just do what you enjoy, the game gives you enough freedom to choose what to do and what not to do. I'm personally enjoying racing which is fun sometimes.
you're a casual big time like my brother. He's like 91 after 2 years playing few hours a month and thats with me decking him out with 6L and everything else he needs so he doesnt have to trade. It is what it is. Play in standard then you'll have time to do those end game boss. He did uber atziri once and done like 3/4 guardians.


I'm pretty casual this ladder too. Played like 2-3 days only reached 89 then found harginger to suck so bad stopped cold. Basically if I'm not having fun I wont do it so thats whats most important. The last ladder I liked was breach. Took multiple toons to mid 90s and did shaper/guardians and whatnot. Legacy was same stuff as I did before so it sucked. Harbinger is like a really terrible breach.
Git R Dun!
Última edição por Aim_Deep#3474 em 16 de set. de 2017 01:37:14
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EatThemInstead escreveu:
Kinda reminds me of FF3, where I can enjoy the game throughout at a nice pace, but don't want to do the grind at the end when the game turns the dial up to 100.

And that's exactly why I think FF3 is a crap game. Twice I tried to endure it, but that game turns into the epitome of boring grind.
Although, I think comparing POE to that is a bit harsh, since POE actually has fun and engaging combat (depending on your build of course.)

Two years in and I too have yet to face uber atz or shaper, and possibly never will (shrug) but I actually LIKE that. It's motivating to know there's still new challenges on the horizon that maybe one day I will reach.

If you're always getting bored shortly after getting into maps, maybe you just haven't found the playstyle that suits you? I've gotten bored and quit every archer and summoner I've made before hitting level 90, but I'm about to hit 90 with my flameblast build and I've gotten completely addicted to it!
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Nephalim escreveu:
Neither of them are profitable or fun after the first few weeks.


Still trying to get the mental strength to throw 100c out on the window to do uber for the challange.
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鬼殺し escreveu:
Spoiler
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EatThemInstead escreveu:
Is it because they're too hard? No. Well they could be, but I'll never know, because I've never tried to beat them.

I'm stuck in an endless cycle of leveling a character up to max, getting extremely bored of the character after 20 maps or so, then rolling a new one in which I spend what little currency I gathered in that little time I spent with the previous character on the new character, but it's never enough to get it any gear that can clear anything higher than Tier 12 maps. I'm always on a 4-link and I've only done uber lab once in Legacy before I got bored and quit for the league. I've never had an exalt drop for me since I started playing in Breach. The rarest thing I've ever had drop for me was Pride Before the Fall this league, which makes sense as it drops in leveling zones, where I'm spending most of my time.

And no, this is not me complaining, or asking for advice. This is just a realization I have. I know what my options are. I know that I'm supposed to charge through maps as fast as possible, only picking up currency and small items like rings. This kills my enjoyment even faster, because it's like playing through an ARPG and only picking up gold. Alternatively, I can straight up not get bored as easily, but that's a fuckin stupid alternative because if we could choose whether or not we get bored of something, we'd all be working 24/7 because it would be fun. If I didn't get bored, I can probably beat Shaper SSF as well after finally finding something that's not crap and getting lucky with map drops/links, but I already established that neither of those are going to happen.

Kinda reminds me of FF3, where I can enjoy the game throughout at a nice pace, but don't want to do the grind at the end when the game turns the dial up to 100.


I see a lot of 'supposed to' and 'should' in there, and at least some of it seems to run contrary to what you want to be doing. While the others here are offering perfectly decent perspectives from those who do do what you're supposed to and should (except for I_NO, who trolls the wrong people sometimes and someday might even grow out of it), I'm going to offer a completely different bit of advice: don't. Don't do what you're supposed to do. Don't worry about the shoulds. DO whatever you enjoy, and enjoy it. And if that means never killing Uber Atziri or Shaper, so be it. Feel free to go watch someone with a higher threshold for boring-as-fuck-grind than you (and me) on youtube do that stuff. It's not exactly amazing.

It's really the last sentence in your post that tipped me off. I also really enjoy/ed the FF games until that last stretch, when it became sort of clear Squaresoft had run out of story and just wanted you to farm/level up/run around in circles for a while before facing the Big Bad, watching the ending and maybe even the credits, and then not-playing their game again for quite a while. And it was a hoop we jumped through because we really wanted to see that ending. To see it through. That's all changed with the youtube phenom, of course, where you can just say 'fuck it' and watch someone else do it, but most times it was sort of worth the grind. I don't think we called it grinding though, which is telling.

The same happened with PoE. They had something like a story building, and for a very long time, it was far from done. So of course we have had arbitrary 'endless' play options as far back as I can remember -- Maelstrom of Chaos was an endless pre-Maps endgame that came after act 2 Merciless. I never saw much of that. Then there were Maps, which GGG conveniently tacked onto the end of wherever the actual content got up to. And now that we have something much closer to a complete story (closer but not there yet, given the rush job of acts 9 and 10), Maps are much easier to slide into the progression. That's pretty cool. But it also creates a false sense of necessity. What was 'post-core game' has become 'the end of core game' by way of a quest given to the character to find the laboratory ('find' being the illusion of an actual quest; it's more like 'enter') and suddenly you're in the shittiest part of POE story-wise, which until 3.0 was mercifully optional and made no bones about it. It takes a lot of hubris to shoe-horn in a 'plot' as trite as the Shaper's after the much more interesting Parts 1 and 2 of the core game, but they went and did it anyway. So if anyone feels they NEED to do it, I can hardly blame them.

But you don't need to do it. More than ever, PoE has a very clear core game: acts 1 to 10. No repeats, no difficulty settings, nothing. Just some sap waking up on a beach with nothing to their name, going through a series of very strange, very grim events that slowly increase in scope and impact. By the end, you're killing gods, or at least very weakened representations thereof. You're affecting entire cities. Possibly the world. Big jump from that beach.

And after all that, what's an Exile to do but venture beyond the realms of reality? You've all but conquered anything Wraeclast can throw at you...so off you go, into a dreamscape where the rules don't apply, and where anyone else would die a quick and miserable death. Where you can face old bosses over and again, only they're so much stronger now. Familiar areas are twisted, corrupted. The Lovecraftian idea of Gates to Other Worlds is on full display here, and 'the possible' is stretched so thin it's almost transparent. And to top it all off, it's all framed around an idea that the dreamscapes are manifested in a physical sense so whatever you find there, you can bring back! Handy! ...If that doesn't sound like an arbitrary end-game aimed at those who just can't let shit have a decent ending, I don't know what does.

And that's fine if that's what you want to do. I'm fairly sure it's not what you want to do, if you're being honest about FF3 and getting bored of Mapping after 20 maps or so (that's about my average too). So like I said: don't. Sure, you'll never drop the best items. You can always trade for those, or just accept that not everyone drives Ferraris either. And you won't get to experience the Shaper plot first-hand, but believe me that's no fucking loss. But if what it takes to do that is no fun for you, if it's boring or pointless or depressing, shit, don't do it. Life's too goddamn short.

As for Uber Atziri, I can't believe she went in with that name, honestly. It's almost like saying, yeah, we know you lot give zero fucks about the story so we're just not going to bother even pretending Uber Atziri is anything but a stronger version of the game boss Atziri. And hell, it worked, so I guess GGG know their playerbase pretty damn well. Point being, with a name like that, she's hardly pertinent to the core game.

On the other hand, maybe for you the gears will keep grinding until the teeth click into place and you'll be cruising Uber Atziri and red maps at some point. This is also perfectly fine. :)

Just please. Please. Never feel like you are *supposed to* do something in a game which has no real ending, no real goals beyond 'kill shit, get stronger, kill stronger shit, get better shit'. And if anyone's going to judge you on that, FUCK 'EM. It's your life. Your time.

There is no 'should' here that matters beyond 'you should be enjoying this'.


+1000
Bravo!!! Nice post. I totally agree. Just enjoy the game. Do what you enjoy.
I'm like OP. I'm not a big fan of grinding, and I often grow tired of characters, and reroll to relevel a new one.

I actually like to level a new character, feel it build into something stronger. I have done Atziri plenty (she's kinda easy, and I always get a few sets), done a couple of the Guardians, but never Uber Atziri, or Shaper.

Sometimes I find a build i love, and play it until early 90-ies, but I don't like to trade too much, so my builds kinda taper of then. Sometimes I play 8-10 builds before I find one I really enjoy.

On purpose I have not "invested" in the maths and calculations to figure out how everything works in this game, even though I have played quite a lot.

My point is, I do my own stuff, in my own time, the goal is to have fun playing, not min-maxing everything, and then get bored in week 2 of a new season.

Do what feels good to you, not what you are "supposed" to.
The plan is simple: win! If you do not win, you did not follow the plan
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鬼殺し escreveu:
"
EatThemInstead escreveu:
Spoiler
Is it because they're too hard? No. Well they could be, but I'll never know, because I've never tried to beat them.

I'm stuck in an endless cycle of leveling a character up to max, getting extremely bored of the character after 20 maps or so, then rolling a new one in which I spend what little currency I gathered in that little time I spent with the previous character on the new character, but it's never enough to get it any gear that can clear anything higher than Tier 12 maps. I'm always on a 4-link and I've only done uber lab once in Legacy before I got bored and quit for the league. I've never had an exalt drop for me since I started playing in Breach. The rarest thing I've ever had drop for me was Pride Before the Fall this league, which makes sense as it drops in leveling zones, where I'm spending most of my time.

And no, this is not me complaining, or asking for advice. This is just a realization I have. I know what my options are. I know that I'm supposed to charge through maps as fast as possible, only picking up currency and small items like rings. This kills my enjoyment even faster, because it's like playing through an ARPG and only picking up gold. Alternatively, I can straight up not get bored as easily, but that's a fuckin stupid alternative because if we could choose whether or not we get bored of something, we'd all be working 24/7 because it would be fun. If I didn't get bored, I can probably beat Shaper SSF as well after finally finding something that's not crap and getting lucky with map drops/links, but I already established that neither of those are going to happen.

Kinda reminds me of FF3, where I can enjoy the game throughout at a nice pace, but don't want to do the grind at the end when the game turns the dial up to 100.
Spoiler


I see a lot of 'supposed to' and 'should' in there, and at least some of it seems to run contrary to what you want to be doing. While the others here are offering perfectly decent perspectives from those who do do what you're supposed to and should (except for I_NO, who trolls the wrong people sometimes and someday might even grow out of it), I'm going to offer a completely different bit of advice: don't. Don't do what you're supposed to do. Don't worry about the shoulds. DO whatever you enjoy, and enjoy it. And if that means never killing Uber Atziri or Shaper, so be it. Feel free to go watch someone with a higher threshold for boring-as-fuck-grind than you (and me) on youtube do that stuff. It's not exactly amazing.

It's really the last sentence in your post that tipped me off. I also really enjoy/ed the FF games until that last stretch, when it became sort of clear Squaresoft had run out of story and just wanted you to farm/level up/run around in circles for a while before facing the Big Bad, watching the ending and maybe even the credits, and then not-playing their game again for quite a while. And it was a hoop we jumped through because we really wanted to see that ending. To see it through. That's all changed with the youtube phenom, of course, where you can just say 'fuck it' and watch someone else do it, but most times it was sort of worth the grind. I don't think we called it grinding though, which is telling.

The same happened with PoE. They had something like a story building, and for a very long time, it was far from done. So of course we have had arbitrary 'endless' play options as far back as I can remember -- Maelstrom of Chaos was an endless pre-Maps endgame that came after act 2 Merciless. I never saw much of that. Then there were Maps, which GGG conveniently tacked onto the end of wherever the actual content got up to. And now that we have something much closer to a complete story (closer but not there yet, given the rush job of acts 9 and 10), Maps are much easier to slide into the progression. That's pretty cool. But it also creates a false sense of necessity. What was 'post-core game' has become 'the end of core game' by way of a quest given to the character to find the laboratory ('find' being the illusion of an actual quest; it's more like 'enter') and suddenly you're in the shittiest part of POE story-wise, which until 3.0 was mercifully optional and made no bones about it. It takes a lot of hubris to shoe-horn in a 'plot' as trite as the Shaper's after the much more interesting Parts 1 and 2 of the core game, but they went and did it anyway. So if anyone feels they NEED to do it, I can hardly blame them.

But you don't need to do it. More than ever, PoE has a very clear core game: acts 1 to 10. No repeats, no difficulty settings, nothing. Just some sap waking up on a beach with nothing to their name, going through a series of very strange, very grim events that slowly increase in scope and impact. By the end, you're killing gods, or at least very weakened representations thereof. You're affecting entire cities. Possibly the world. Big jump from that beach.

And after all that, what's an Exile to do but venture beyond the realms of reality? You've all but conquered anything Wraeclast can throw at you...so off you go, into a dreamscape where the rules don't apply, and where anyone else would die a quick and miserable death. Where you can face old bosses over and again, only they're so much stronger now. Familiar areas are twisted, corrupted. The Lovecraftian idea of Gates to Other Worlds is on full display here, and 'the possible' is stretched so thin it's almost transparent. And to top it all off, it's all framed around an idea that the dreamscapes are manifested in a physical sense so whatever you find there, you can bring back! Handy! ...If that doesn't sound like an arbitrary end-game aimed at those who just can't let shit have a decent ending, I don't know what does.

And that's fine if that's what you want to do. I'm fairly sure it's not what you want to do, if you're being honest about FF3 and getting bored of Mapping after 20 maps or so (that's about my average too). So like I said: don't. Sure, you'll never drop the best items. You can always trade for those, or just accept that not everyone drives Ferraris either. And you won't get to experience the Shaper plot first-hand, but believe me that's no fucking loss. But if what it takes to do that is no fun for you, if it's boring or pointless or depressing, shit, don't do it. Life's too goddamn short.

As for Uber Atziri, I can't believe she went in with that name, honestly. It's almost like saying, yeah, we know you lot give zero fucks about the story so we're just not going to bother even pretending Uber Atziri is anything but a stronger version of the game boss Atziri. And hell, it worked, so I guess GGG know their playerbase pretty damn well. Point being, with a name like that, she's hardly pertinent to the core game.

On the other hand, maybe for you the gears will keep grinding until the teeth click into place and you'll be cruising Uber Atziri and red maps at some point. This is also perfectly fine. :)

Just please. Please. Never feel like you are *supposed to* do something in a game which has no real ending, no real goals beyond 'kill shit, get stronger, kill stronger shit, get better shit'. And if anyone's going to judge you on that, FUCK 'EM. It's your life. Your time.

There is no 'should' here that matters beyond 'you should be enjoying this'.


Agreed. Was a great read :D
Última edição por GasmicGerbil#6536 em 16 de set. de 2017 11:56:41
OP you mentioned SSF as an option and I would really suggest giving it a try. You move at your own pace, no worries about what stuff costs, only what is useful, thoughtful game interactions through crafting and item evaluation, nearly every unique that drops is both exciting and incites some sort of, "should I build around this?", and currency is virtually meaningless outside of crafting. All of these factors allow you to focus on the gameplay and having fun rather than playing stock market simulator.
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EatThemInstead escreveu:
Is it because they're too hard? No. Well they could be, but I'll never know, because I've never tried to beat them.

I'm stuck in an endless cycle of leveling a character up to max, getting extremely bored of the character after 20 maps or so, then rolling a new one in which I spend what little currency I gathered in that little time I spent with the previous character on the new character, but it's never enough to get it any gear that can clear anything higher than Tier 12 maps. I'm always on a 4-link and I've only done uber lab once in Legacy before I got bored and quit for the league. I've never had an exalt drop for me since I started playing in Breach. The rarest thing I've ever had drop for me was Pride Before the Fall this league, which makes sense as it drops in leveling zones, where I'm spending most of my time.

And no, this is not me complaining, or asking for advice. This is just a realization I have. I know what my options are. I know that I'm supposed to charge through maps as fast as possible, only picking up currency and small items like rings. This kills my enjoyment even faster, because it's like playing through an ARPG and only picking up gold. Alternatively, I can straight up not get bored as easily, but that's a fuckin stupid alternative because if we could choose whether or not we get bored of something, we'd all be working 24/7 because it would be fun. If I didn't get bored, I can probably beat Shaper SSF as well after finally finding something that's not crap and getting lucky with map drops/links, but I already established that neither of those are going to happen.

Kinda reminds me of FF3, where I can enjoy the game throughout at a nice pace, but don't want to do the grind at the end when the game turns the dial up to 100.


git gud son
"You want it to be one way, but it's the other way"

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