I will never beat shaper or uber atziri

The maps are brilliant because they open up so many different styles of grinding. From shaped tier 11s to guardian/shaper runs - you choose how to play them and the mod combinations are distinctive enough to keep you on your toes. I usually sleep walk through my current Vault runs but every once in awhile something awesome happens and my life actually drops below half. It is admiring to have this much diversity inside a simple arena which is one of more than a hundred.

There is a reason some people consider maps the real game and the leveling itself an annoying distraction, same as Diablo 3 actually.
Última edição por Johny_Snow#4778 em 17 de set. de 2017 20:46:39
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Johny_Snow escreveu:
Trading has to be the easiest thing you can do in this game
- collect rares
- sell them for alts/collect them for chaos recipe
- transform the alts and jewellers into fusings
- trade the fusing for chaos orbs
- go to poe.trade and buy whatever you want


That formula rarely leads to anyone getting good enough gear to do uber or shaper.

I know because I used to be a minimalist trader who made currency mostly by doing chaos recipes, etc. The problem is, you can't really play the game like that and have a remotely satisfying experience. I couldn't. I was always lacking that 1-2 pieces of gear I really needed, but never got, etc. I'm the level 91 player still using Tabula Rasa, because I'm literally too broke for ANY OTHER 6L. I'm not playing another league in this game again, ever if I'm stuck at level 90+ wearing Tabula Rasa because RNGesus didn't bless me.

And GGG just completely guts 'Budget meta', by the time you hear about something being good, the nerf patch is next week. Or the league is most of the way done, and next league, gutted. And back to square one of looking up build guides to see if anything looks interesting. I'm not good at theorycrafting in games. I'm the guy that always copies tried, tested, proven builds, and that changes every league. That makes the game considerably more difficult for people who aren't good at theorycrafting.

Repeat for every league. Yeah no. I'm done.

A single player offline version of PoE with no meta shuffling. I'm a buyer. And I'd probably play that game for 200-500hrs before I got bored.
Última edição por MrSmiley21#1051 em 17 de set. de 2017 21:37:53
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"14 鬼殺し wrote:

I see a lot of 'supposed to' and 'should' in there, and at least some of it seems to run contrary to what you want to be doing. While the others here are offering perfectly decent perspectives from those who do do what you're supposed to and should (except for I_NO, who trolls the wrong people sometimes and someday might even grow out of it), I'm going to offer a completely different bit of advice: don't. Don't do what you're supposed to do. Don't worry about the shoulds. DO whatever you enjoy, and enjoy it. And if that means never killing Uber Atziri or Shaper, so be it. Feel free to go watch someone with a higher threshold for boring-as-fuck-grind than you (and me) on youtube do that stuff. It's not exactly amazing.

It's really the last sentence in your post that tipped me off. I also really enjoy/ed the FF games until that last stretch, when it became sort of clear Squaresoft had run out of story and just wanted you to farm/level up/run around in circles for a while before facing the Big Bad, watching the ending and maybe even the credits, and then not-playing their game again for quite a while. And it was a hoop we jumped through because we really wanted to see that ending. To see it through. That's all changed with the youtube phenom, of course, where you can just say 'fuck it' and watch someone else do it, but most times it was sort of worth the grind. I don't think we called it grinding though, which is telling.

The same happened with PoE. They had something like a story building, and for a very long time, it was far from done. So of course we have had arbitrary 'endless' play options as far back as I can remember -- Maelstrom of Chaos was an endless pre-Maps endgame that came after act 2 Merciless. I never saw much of that. Then there were Maps, which GGG conveniently tacked onto the end of wherever the actual content got up to. And now that we have something much closer to a complete story (closer but not there yet, given the rush job of acts 9 and 10), Maps are much easier to slide into the progression. That's pretty cool. But it also creates a false sense of necessity. What was 'post-core game' has become 'the end of core game' by way of a quest given to the character to find the laboratory ('find' being the illusion of an actual quest; it's more like 'enter') and suddenly you're in the shittiest part of POE story-wise, which until 3.0 was mercifully optional and made no bones about it. It takes a lot of hubris to shoe-horn in a 'plot' as trite as the Shaper's after the much more interesting Parts 1 and 2 of the core game, but they went and did it anyway. So if anyone feels they NEED to do it, I can hardly blame them.

But you don't need to do it. More than ever, PoE has a very clear core game: acts 1 to 10. No repeats, no difficulty settings, nothing. Just some sap waking up on a beach with nothing to their name, going through a series of very strange, very grim events that slowly increase in scope and impact. By the end, you're killing gods, or at least very weakened representations thereof. You're affecting entire cities. Possibly the world. Big jump from that beach.

And after all that, what's an Exile to do but venture beyond the realms of reality? You've all but conquered anything Wraeclast can throw at you...so off you go, into a dreamscape where the rules don't apply, and where anyone else would die a quick and miserable death. Where you can face old bosses over and again, only they're so much stronger now. Familiar areas are twisted, corrupted. The Lovecraftian idea of Gates to Other Worlds is on full display here, and 'the possible' is stretched so thin it's almost transparent. And to top it all off, it's all framed around an idea that the dreamscapes are manifested in a physical sense so whatever you find there, you can bring back! Handy! ...If that doesn't sound like an arbitrary end-game aimed at those who just can't let shit have a decent ending, I don't know what does.

And that's fine if that's what you want to do. I'm fairly sure it's not what you want to do, if you're being honest about FF3 and getting bored of Mapping after 20 maps or so (that's about my average too). So like I said: don't. Sure, you'll never drop the best items. You can always trade for those, or just accept that not everyone drives Ferraris either. And you won't get to experience the Shaper plot first-hand, but believe me that's no fucking loss. But if what it takes to do that is no fun for you, if it's boring or pointless or depressing, shit, don't do it. Life's too goddamn short.

As for Uber Atziri, I can't believe she went in with that name, honestly. It's almost like saying, yeah, we know you lot give zero fucks about the story so we're just not going to bother even pretending Uber Atziri is anything but a stronger version of the game boss Atziri. And hell, it worked, so I guess GGG know their playerbase pretty damn well. Point being, with a name like that, she's hardly pertinent to the core game.

On the other hand, maybe for you the gears will keep grinding until the teeth click into place and you'll be cruising Uber Atziri and red maps at some point. This is also perfectly fine. :)

Just please. Please. Never feel like you are *supposed to* do something in a game which has no real ending, no real goals beyond 'kill shit, get stronger, kill stronger shit, get better shit'. And if anyone's going to judge you on that, FUCK 'EM. It's your life. Your time.

There is no 'should' here that matters beyond 'you should be enjoying this'.


Thanks for this. I'm a lot like the OP, and I appreciate a positive response. You do you.
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鬼殺し escreveu:
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BokkoTheBunny escreveu:
Meanwhile my friend just gave up on the game at maps for some nebulous reason... Is this game really that hard for new players?


If your friend made it to maps, I don't think it's a matter of the game being too hard.

Maps are boring. They're basically the soap opera of the game. The arbitrary continuation of that which has essentially ended. With a soap opera, there's always one more drama, one more disaster, one more celebration. This is funny, because I used to reserve that comparison for MMORPGs.

And if you can be entertained by that, that's cool. But Maps are not about difficulty. They're about perseverance and endurance. The very essence of grinding.



I would agree but his reasoning for quitting was along the lines of, "I didn't get anything good". And he pretty much quit the day he hit maps, not like he dabbled a bit for a few days and realized they we're very repetitive.

He also rage deleted the game and gave me all his gear.... So not sure wtf was going on there...
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BokkoTheBunny escreveu:
Meanwhile my friend just gave up on the game at maps for some nebulous reason... Is this game really that hard for new players?


My boyfriend played poe with me when 2.0 came out and he lost interest at around level 85, he was playing a tornado shot+split shot ranger.

Even though I offered to help him gear up, the slowing xp curve and lack of any real interesting self found drops really turned him off from playing the game. He had no interest in rerolling an alt and faced with seeing no gear upgrades in sight and the occasional death undoing an hour of xp + slowing xp = screw this game.

Lab is a chore

Delve / Harbinger / Incursion / Delirium best leagues.
Me neither. PoE is a game of many variations, play the one you enjoy (which for me is certainly not the boss fights).
We tested it extensively
Última edição por Icholas#7287 em 18 de set. de 2017 19:15:03
For me its not about doing it or not but not wanting to since I am too lazy to try to work my way up to tier 17 shaper map or try to get pieces, and I also happen to dislike trades.... so there goes that.
If you ever get a strong handle on a certain build, there isn't really a grind to do end game. I skipped from the end of act 10 straight to T15/T16 because I've made the same character so many times that I know exactly how to make him stronk without any investment. My first year in the game my character was an absolute piece of shit, but I refined and refined him until it was good. I never chased other people's builds, though. I made the character I wanted and experimented with it until it was a steamroller. I don't think I would enjoy PoE if I was on a build treadmill. I've played what I play through every period of nerfed and not nerfed. If my character's playstyle can't be top tier meta grade boss killer then so be it. After 4 years and thousands of hours I still love to play my character design, it just so happens they made my character design comparatively quite strong this patch through a series of physical life build buffs and other build nerfs.

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