One Shot Mechanic is ruining the gaming experience, listen to the community
This mechanism seems to me the most absurd thing that can be implemented in a game, no matter what build you use, always at some point something will come out and kill you without knowing what happened.
It is terribly frustrating, the game is supposed to present a challenge, not that you must necessarily die to delay your progress. And please don't start writing about how you haven't died since 2013, first of all I have 382 hours played only in this league, I already used all the defensive mechanics that the game offers, there are a lot of people complaining exactly about this and if you check the content of the streamers, you can see a lot of nonsense deaths. If GGG wants oneshot mechanics to exist then they must optimize their game so that it can be recognizable and avoidable, like any decent game Último bump em 15 de abr. de 2020 11:28:41
Este post foi automaticamente arquivado. As respostas foram desabilitadas.
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GGG left the gaming experience behind around 2014
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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True. There are soooooooooooooooo many things I like in this game, but as a die-hard SSF, insta-deaths become old quickly. I was pumped as hell for this season but threw in the towel 2 weeks ago. Will give PoE2 a try though when it comes.
Hope never dies. P.S. Another issue I have is that as content gets added almost every season (nice BTW), spawning what was rare content does not become easier, thus each season a player has lees and less time to experience the same kind of content (dilution). Accessing past league bosses, once unlocked the traditional way, should be made much easier and streamlined. |
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they have listened to the community, that why they are in a position that they need to have "one shots"
You are not going to get the game with both speed and 100% paper no threat enemies. It is either going to be a fast game with mechanics that make one shots possible (they ARE typically wind up attacks that are moded via map mods like faster attack speed but most of them are just players with their head up their arses jumping into shit they don't really understand and ge shotted in under a second) Or it's going to be a significantly slower game where mechanics are more deliberate and engagements are a little more thought out. Either way there will be excessive amounts of salt from the players. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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People like you should have their characters visible in their profile so others can see possible flaws in your builds.
Nobody believes these "I know how to do everything, it's the game not me"- explanations or how "everyone" agrees with you, aka community. One-shots don't happen until late end-game if you know how to build your character. Deadly attacks also have a wind up animation and having sound on helps too. If you want ggg to listen, then provide an actual solution or ideas to discuss here. Getting rid of one-shots would mean a lot of changes to everything in the game, to be honest. Delve alone has infinite scaling so.. don't go too deep I guess. |
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" ^This. And yeah, any thread that claims to be speaking for "the community" (without any proper survey data to back it up) is automatically garbage imo. |
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" my profile is not private, go and check it out and them come and tell me how to avoid one shots, thats the point. As usual we already have friends who only come to the forum to contradict, delirium bombs were changed to a more striking color and a cast to be better visualized and avoid those death. they can use that system even on fast faced maps. This is not personal, go to any platform and check the videos of professional streamers in this league SF or HC and how they die without knowing why ... |
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382 hours, level 91, 13 challenges. I wonder how many of those hours were sitting in hideout, pricechecking 3c items and leaving your juiced t8s to sell said 3c items?
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The problem with one-shot mechanics in this game, is that there's no way to tell you what or how that shot one-shotted you. So you can't learn from it and address your shortcomings.
It also straight up feels bad when you don't know why something happened. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Última edição por Nicholas_Steel#0509 em 11 de abr. de 2020 03:46:13
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" https://www.pcgamer.com/au/path-of-exile-review-2014/ " This is the most critical part of that review, and I wonder if it still holds as such. https://www.pathofexile.com/forum/view-thread/1156228/page/1 And here's something a little less detached. Funny reading Chris' enthusiasm for the Taiwan Garena venture, given how hard it was going to crash and burn. Not to mention his attempt at writing Chinese, an early (and perhaps a little eerie) foreshadowing of the game's ultimate destiny as a Chinese-owned product, owned by the very people who don't exactly love Taiwan... But more pertinently, there's this: " That's it. This was before a lot of almost objective gameplay improvements to the game, including the implementation of lockstep, which effectively dealt with PoE's biggest problem, desync (mid 2015), Ascendancy classes (early 2016), and the ten-act revamp (mid 2017). So I think you may have reached a bit too far back to decide when GGG 'left the gaming experience'. THAT SAID, the game has one one-shot mechanics from before any of those events (as anyone who has ever been off-screen wrecked by the original Hailrake will attest), so if you measure your idea of 'the gaming experience' by the presence (or absence) of one-shot mechanics, then you could say that happened before the game was even released... But that seems a little unrealistic. One-shot mechanics are, I think, part of the PoE gaming experience. The difference is back then, we didn't think it was the result of failing a dps check or not having traded for the requisite gear (given trading was done via dropping items, trade was then not something GGG balanced around). Perhaps we were wrong. But we also never had to deal with screen spam so intense it makes 'gameplay' in a tactical sense a complete joke...just desync, which ironically prevented GGG from overindulging in screen spam. Nothing's really changed. One-shot mechanics then; one-shot mechanics now. Support packs sold well then; support packs sell even better now. And which do you people think GGG are more apt to listen to: your vocal gripes about this issue or that, or the absolute proof that despite those gripes, the game must be making a lot of people happy because they keep throwing money at it? And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el. I am Path of Exile's biggest whale. Period. Última edição por Foreverhappychan#4626 em 11 de abr. de 2020 04:46:07
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