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Takamorisan escreveu:
Problem is the zoom zoom meta, so everyone wants to play a glass cannon that has good clear speed. But don't want to admit their build lacks in hp,es,armor,ev or dodge.
Like the true issue is instead of people trying to understand the numbers, they go to the forums, favorite streamer, poe ninja and copy a build. The person don't understand why it was setup that way. Then stuff happens "Ah shit game it sucks one shot QQ", then you are going to ask what happened? Oh I was delirium in a map with Extra Crit, Vuln and I got shocked by a Delirium projectile, with some random pantheon on the build that is not even indicated for map clearing
This is so true. +1
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
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Postado porNomancs#6176em 12 de abr. de 2020 20:30:03
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Fapmobile escreveu:
If you want ggg to listen, then provide an actual solution or ideas to discuss here.
How about, not filling the screen with black on dark-green, on black; or grey on grey on grey. With 50 different random effects, and environment clutter & explosions that no-one can actually differentiate.
And that's before you have 100 mobs on your screen on top of it all...
Want a solution? Design actual content, instead of throw shit on the screen to make it 'look' challenging. When in reality 9/10 deaths people have no fucking clue what even happened because they can't see anything and/or it was some BS off-screen.
--
Blizzard "It's important to us that you know why you died"
The one and only quote worth noting from the while D4 episode.
GGG uses BS mechanics as a crutch to keep people playing, nothing more.
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Postado porChalace2#1463em 12 de abr. de 2020 22:55:30
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If you want ggg to listen, then provide an actual solution
Damn that's one cool idea.
I'd recommend to take away those awesome 4K 10bit HDR displays from skill effect designers and force them to work on 1080p TN monitor artificially locked at 22Hz.
I'm sure this is the only way for GGG to stop producing usless GPU overhead.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess Última edição por a_z0_9#4860 em 13 de abr. de 2020 05:46:15
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Postado pora_z0_9#4860em 13 de abr. de 2020 00:56:35
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Aside from Poe i also play Warframe and it had exactly the same problem of players getting one shot. The Devs alleviated the problem with shield gating. I quote from the Warframe forums :
"In this implementation, Shield Gating is the mechanic of preventing an instance of lethal (‘1-shot’) damage if you have Shields active. Simply put, the goal is to reduce the number of ‘1-shots’ you take when your shields are up, particularly for Shield-based frames.
When any shields are active, an incoming hit that depletes your last bit of Shields will not continue into your Health pool, and also triggers a brief time where your Health is protected. Once that period is over you can take Health damage normally."
Now i don't know nor am i saying that something like this could be implemented in Poe but it shows that other Developers, from other companies, are actively trying to fix problems like this. GGG on the other hand doesn't seem too concerned with it, despite the many posts protesting this mechanic in the forums. That is troubling, in my view.
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Postado porYperkeimenos#2800em 13 de abr. de 2020 11:45:00
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Yes!
yo
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Postado porArnoldsKTM#3572em 13 de abr. de 2020 12:17:34
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Nomancs escreveu:
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MasterTBC escreveu:
The game has nothing to do with player skill
One shots are simply RNG
It is based on:
1. player decision
2. math
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MasterTBC escreveu:
playing low content or increasing your defence will lower the chance for one shot but you will never reach 0%
The problem is that in high content the chance to get one shot is just way to high and even op builds can get one shotted
That is false, you can be immortal in this game with proper build.
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MasterTBC escreveu:
They should increase player HP significantly and then reintroduce proper mechanics that you need to and can dodge to create actual challenge while other non telegraphed damage shouldnt be able to deal more than 10% of your HP
So we will have diablo 3/grim dawn level of difficulty (level 0)?
Rofl, what build can be immortal and have excellent clear speed?
I'll make it easier. What is this build that can stand still and no nothing while a boss unleashes their relentless assault?
Genuinely, I'd like to know.
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Postado porHwtChirino#2462em 13 de abr. de 2020 14:09:29
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Takamorisan escreveu:
Problem is the zoom zoom meta, so everyone wants to play a glass cannon that has good clear speed. But don't want to admit their build lacks in hp,es,armor,ev or dodge.
Like the true issue is instead of people trying to understand the numbers, they go to the forums, favorite streamer, poe ninja and copy a build. The person don't understand why it was setup that way. Then stuff happens "Ah shit game it sucks one shot QQ", then you are going to ask what happened? Oh I was delirium in a map with Extra Crit, Vuln and I got shocked by a Delirium projectile, with some random pantheon on the build that is not even indicated for map clearing
Like I'm not saying the game is perfect, for example the arenas in Simulacrum are too small, in higher waves mid-high builds suffer to put the dps output to clear the mobs and avoid being overwhelmed by the insane amount of stacked projectiles since the small arena summed with the regular mob damage mitigation, so you create a fun situation for higher build where you have to clutch through the mobs and use really well your move skills, but its really unfriendly for newer players.
the problem is a terrible optimized game with terrible devs and decisions hearing to only one part of its community leading to stupid and poor decisions for the future.
the problems, be it lags, absolutely disgusting visual messes, overloaded game-mechanics with even more elements than our sun would burn in its life span, the pathetic "trading ..""""EXPERIENCE""""
bugs
RNG
and endgame "goals" like Sirus
its all just so poorly designed
if you know Warthunder it has a very equal situation right now
a 50/50 godly and at the same time shit-poor game with no equal counterpart on the market
the new content added is just not the reason this game keeps running
the reason for this is its incredible strong backbone, the core of this game. not the 3 month beta testing cycle, not the crappy league starts.
the reason is:level and loot (and "craft") with addictive features from the twilight strand to the very end and nothing else
Última edição por Tolerantzdestr0yer#4010 em 13 de abr. de 2020 15:03:43
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I wonder what it was...
To top it off, returning to the exact same spot, I got off-screened instantly.
Cool game GGG.
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Postado porChalace2#1463em 13 de abr. de 2020 19:18:45
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Foreverhappychan escreveu:
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girng escreveu:
GGG left the gaming experience behind around 2014
https://www.pcgamer.com/au/path-of-exile-review-2014/
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[Path of Exile] can't match the visual splendour and satisfying feedback of Diablo III. The combat improves after the first few hours when you start fighting large and varied swarms, but occasional lag and dsync issues can send your slashes right through monsters, and the varied and plentiful attacks lack the apocalyptic thwunk of PoE's big-budget competitor. That might be because the engine lacks the physics capabilities to render responsive ragdolls. It's still entertaining to wade through PoE's larger mobs, but the combat isn't quite best-in-class.
This is the most critical part of that review, and I wonder if it still holds as such.
https://www.pathofexile.com/forum/view-thread/1156228/page/1
And here's something a little less detached. Funny reading Chris' enthusiasm for the Taiwan Garena venture, given how hard it was going to crash and burn. Not to mention his attempt at writing Chinese, an early (and perhaps a little eerie) foreshadowing of the game's ultimate destiny as a Chinese-owned product, owned by the very people who don't exactly love Taiwan...
But more pertinently, there's this:
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In 2014:
We released two expansions - Sacrifice of the Vaal and Forsaken Masters and six new challenge leagues - Ambush, Invasion, Rampage, Beyond, Torment and Bloodlines.
That's it. This was before a lot of almost objective gameplay improvements to the game, including the implementation of lockstep, which effectively dealt with PoE's biggest problem, desync (mid 2015), Ascendancy classes (early 2016), and the ten-act revamp (mid 2017). So I think you may have reached a bit too far back to decide when GGG 'left the gaming experience'.
THAT SAID, the game has one one-shot mechanics from before any of those events (as anyone who has ever been off-screen wrecked by the original Hailrake will attest), so if you measure your idea of 'the gaming experience' by the presence (or absence) of one-shot mechanics, then you could say that happened before the game was even released...
But that seems a little unrealistic. One-shot mechanics are, I think, part of the PoE gaming experience. The difference is back then, we didn't think it was the result of failing a dps check or not having traded for the requisite gear (given trading was done via dropping items, trade was then not something GGG balanced around). Perhaps we were wrong. But we also never had to deal with screen spam so intense it makes 'gameplay' in a tactical sense a complete joke...just desync, which ironically prevented GGG from overindulging in screen spam.
Nothing's really changed. One-shot mechanics then; one-shot mechanics now. Support packs sold well then; support packs sell even better now.
And which do you people think GGG are more apt to listen to: your vocal gripes about this issue or that, or the absolute proof that despite those gripes, the game must be making a lot of people happy because they keep throwing money at it?
You are probably right. With that said though, take a look at Kripp's corpse explosion video, and compare that era to the state of PoE now.
"Let's play with a 6-man party to take down this boss. Make sure we are self-aware of the loot (loot timers), other players, and our positioning. All in a strategic way!"
Now:
"Let me clear this map so fast before anything hits me!"
I'm a winner!
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 Última edição por girng#7675 em 13 de abr. de 2020 22:21:07
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Postado porgirng#7675em 13 de abr. de 2020 22:18:31
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I definitely agree, the start of this league left me with such a poor impression of GGG that I'm more open to quitting the game now and in the future. They would rather punish the entire community than change mechanics like HH or Eternity Shroud.
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Postado porMoerlin#4140em 13 de abr. de 2020 22:56:56
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