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HwtChirino escreveu:
Imo, this game does not lend to a player's skill as much as it does their defensive layers, particularly in the end game.
Once you reach t16 super juiced maps with 100% delirium, there is absolutely 0% chance you will avoid every deadly hit on EVERY map. Sure, you did it once, twice, maybe three times. Then, you die instantly and you didn't see it coming; you couldn't see it coming because of the insanity cluttering your screen and absorbing your attention. So you died because you were unable to even see the Kosis projectile that sniped you off-screen.
My point is this: that is not a player's fault. It's not that he sucks. It's just that he didn't invest into enough defense.. I guess? Seems like a sht design to me. It is what it is. That's why I play SC.
rolled this one with drox influence:
what happened afterwards was the most absurd experience i ever made in a video game. it was that horrible - i feel abused and really can´t talk about it. only so much be said, you will not be the shiny princess with your 86 chaos res.
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Postado porBeastBoxing#2212em 11 de abr. de 2020 21:21:21
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BeastBoxing escreveu:
rolled this one with drox influence:
what happened afterwards was the most absurd experience i ever made in a video game. it was that horrible - i feel abused and really can´t talk about it. only so much be said, you will not be the shiny princess with your 86 chaos res.
That must have hurt. Ele weakness, extra cold dmg... You had like 52% cold res on this map, right? So I guess Omniphomia (delirium boss) just evaporated you instantly. BTW your passive tree is not optimal. You can trade 10 int + 30str (from conversion) to 20 int+40 str (10 from conversion)
(just a first glance, didn't checked entire passive build, but if you want I can check it - I think there may be plenty other things you can fix to make your passive tree more efficient, because sorry to write it - your build look like a total mess)
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Última edição por Nomancs#6176 em 11 de abr. de 2020 22:04:14
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Postado porNomancs#6176em 11 de abr. de 2020 21:49:15
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you must be new to the game
poe ever since before 3.0 was Always about avoiding one-shots
if you want to stay your ground and kill damage-sponge enemies you are playing the wrong game
the real complaint maybe is the learning curve of the game
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Postado porDragoon_Diver#5241em 11 de abr. de 2020 21:59:50
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Nomancs escreveu:
That must have hurt. Ele weakness, extra cold dmg... You had like 52% cold res on this map, right? So I guess Omniphomia (delirium boss) just evaporated you instantly. BTW your passive tree is not optimal. You can trade 10 int + 30str (from conversion) to 20 int+40 str (10 from conversion)
(just a first glance, didn't checked entire passive build, but if you want I can check it - I think there may be plenty other things you can fix to make your passive tree more efficient, because sorry to write it - it look like a total mess)
absolutly, i made an expensive beginners mistake not to notice the curse mod. just one ring swap. damn.
the tree is just a try to fit divine flesh in. dropped geoffris and shapers last night because 10k ehp didn´t help against the trouble. trying to make exalteds to go for cluster jewels - without the build looks broken to me.
i would welcome some help. but the very endgame is so brutal i don´t think even 10 more free passive points will make a significant difference.
Última edição por BeastBoxing#2212 em 11 de abr. de 2020 22:36:40
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Postado porBeastBoxing#2212em 11 de abr. de 2020 22:34:59
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BeastBoxing escreveu:
i would welcome some help. but the very endgame is so brutal i don´t think even 10 more free passive points will make a significant difference.
Well, since you aren't using a rare with +support gems, you can try femurs of the saints instead of queen's sword and put vaal skeletons somewhere as "OH SHI" button. You lose some minion speed that way, one spectre (doesn't matter much as they're here only for charges) and exchange +1 zombie for another +2 levels to minion gems, while also getting
<< +1% Chance to Block Attack Damage per Summoned Skeleton
Regenerate 0.6% of Life per second for each Raised Zombie >>
Also, can't see how you benefit from that soul catcher flask considering you have no vaal skills whatsoever. Rumi would be way better imho.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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Postado pordW2005#0568em 11 de abr. de 2020 23:37:07
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a_z0_9 escreveu:
You all guys just playing this game wrong, using wrong builds. GGG has made univocal statement by releasing Voices and Purposeful Harbinger.
You can't get oneshot at 90% all resistances and 75/75 block (Glancing Blows) and 15k flat HP (from Discipline alone). Whoever not using this should not play the game. If you read any of the latest balance manifestos carefully you can notice "F u cK yO u" between lines.
Haha, you aren't wrong, some of the manifesto stuff is a real jaw dropper if you read between the lines.
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Postado porHarvey_Rabbit#6069em 12 de abr. de 2020 03:32:32
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a_z0_9 escreveu:
You all guys just playing this game wrong, using wrong builds. GGG has made univocal statement by releasing Voices and Purposeful Harbinger.
You can't get oneshot at 90% all resistances and 75/75 block (Glancing Blows) and 15k flat HP (from Discipline alone). Whoever not using this should not play the game. If you read any of the latest balance manifestos carefully you can notice "F u cK yO u" between lines.
I just made such a character and it is most relaxing...somehow this game becomes dumber and shittier with each league
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I quite agree than the one hit kill thing ruins the game experience, especially for new players who do not yet know how to finetune their character, as well as those who play SSF
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Postado poriainmarais#6019em 12 de abr. de 2020 07:45:03
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Phrazz escreveu:
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Somebi escreveu:
This game definitely lacking some slider for game difficulty in the settings.
A slider? In an online-only game where everyone plays in the same ecosystem? Tell me, how would that work?
As I've said before: In PoE, you have A LOT of control over the difficulty yourself. You are in control over the tiers you run. You are in control over the mods you're facing. You are in control over the gear you wear. The whole God damn progression system in the game is built around risk/reward.
Where the hell do we draw the line? Jimmy gets one-shot with 3k health, wearing an Abyssus in a T1 map. "One-shot mechanics are bad", he shouts. The player or the game's fault? Johnny gets one-shot in a T16 with 5k health with no other forms of mitigation, trying to tackle a rare map with 3 damage mods. Player or the game's fault?
Should lack of defense/gear NEVER kill you? Should running overly dangerous maps NEVER kill you? Should running a sub-par build NEVER kill you? "Well of course it should, just not in one shot". That's cute and all, but if people can't see that this requires them to TOTALLY rework every single defensive/regeneration/leech mechanic in the game, they are blind.
"One-shots" aren't a mechanic. They're a result of A LOT of factors, most of which you are in control over yourself.
The problem is, that it's too obvious for you, but not for everyone. Guess if you would explain this each time for every new player, i guess that would work eventually. :D
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Postado porSomebi#2817em 12 de abr. de 2020 11:03:33
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Nomancs escreveu:
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UKlimanco escreveu:
first of all I have 382 hours played only in this league, I already used all the defensive mechanics that the game offers
-60% chaos res
53% evade
75% dodge
0% phys reduction
0% block
5.2k life
100 ES
no MoM
no CI
no regen (vaal pact)
one def flask, 3 life flasks
So you say you used all the defensive mechanics that the game offers? Is this a troll topic? You play as a glass "cannon" with low dps
What is a oneshot? 10k fire damage? 20k cold damage? 3.5k chaos damage (for you this is)?
what value define a oneshot for what level of resists, dmg reductions and so on?
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Phrazz escreveu:
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Somebi escreveu:
This game definitely lacking some slider for game difficulty in the settings.
A slider? In an online-only game where everyone plays in the same ecosystem? Tell me, how would that work?
As I've said before: In PoE, you have A LOT of control over the difficulty yourself. You are in control over the tiers you run. You are in control over the mods you're facing. You are in control over the gear you wear. The whole God damn progression system in the game is built around risk/reward.
Where the hell do we draw the line? Jimmy gets one-shot with 3k health, wearing an Abyssus in a T1 map. "One-shot mechanics are bad", he shouts. The player or the game's fault? Johnny gets one-shot in a T16 with 5k health with no other forms of mitigation, trying to tackle a rare map with 3 damage mods. Player or the game's fault?
Should lack of defense/gear NEVER kill you? Should running overly dangerous maps NEVER kill you? Should running a sub-par build NEVER kill you? "Well of course it should, just not in one shot". That's cute and all, but if people can't see that this requires them to TOTALLY rework every single defensive/regeneration/leech mechanic in the game, they are blind.
"One-shots" aren't a mechanic. They're a result of A LOT of factors, most of which you are in control over yourself.
+1. This explain everything what people don't understand about oneshots
Thank you for your answer, when I commented that I had already tried the different defensive layers, do not specify that it was not with a single character, it would be a bit complicated, to have block, evasion, physical mitigation all in a single build, that deadeye that you reviewed is more for mid delve and T16 fast clear no endgame bosses, in the end nothing will change, obviously the one shot system is necessary for GGG to be able to slow down your progress.
As I said before, it is not a matter of risk reward, it is that you do not know the hitbox of the skills or attacks that can generate real risk, sometimes you do not even see what the hell hit you, how do you avoid something you cannot see ?, the game it ceases to be a player skill factor to be just a luck factor or rng
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Postado porUKlimanco#1080em 12 de abr. de 2020 11:47:55
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