One Shot Mechanic is ruining the gaming experience, listen to the community
" Haha you are funny. Go explain this to my wife. :D She is not progamer and not experienced player, she just started to play with me. Believe me, i was surprised how much i should explain to her, to be able to play somehow. I feel like it's me playing both characters eventually :D Última edição por Somebi#2817 em 11 de abr. de 2020 06:35:21
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This game definitely lacking some slider for game difficulty in the settings.
If you are a GOD, then go ahead and do it on maximum difficulty. If you are a beginner, then do it on minimal difficulty and feel free to increase it when you will be prepared. And you can always switch to lower difficulty if you feel that you are dying a lot. Why they haven't made it yet i don't know. Awards will grow with difficulty as example. Última edição por Somebi#2817 em 11 de abr. de 2020 06:39:11
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Imo, this game does not lend to a player's skill as much as it does their defensive layers, particularly in the end game.
Once you reach t16 super juiced maps with 100% delirium, there is absolutely 0% chance you will avoid every deadly hit on EVERY map. Sure, you did it once, twice, maybe three times. Then, you die instantly and you didn't see it coming; you couldn't see it coming because of the insanity cluttering your screen and absorbing your attention. So you died because you were unable to even see the Kosis projectile that sniped you off-screen. My point is this: that is not a player's fault. It's not that he sucks. It's just that he didn't invest into enough defense.. I guess? Seems like a sht design to me. It is what it is. That's why I play SC. |
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" I do have a fear for this section though. Oh i could see one possible future where they would implement a death recap and then because there is a death recap they would consider it done deal and put way less effort into fixing the underlying issues. I actually agree with most of your whole post - anyone who wants to make the best game should approach and love all feedback especially the critical feedback. When you retreat from that, it means you are running and hiding rather than facing and dealing. I think the people who are left in PoE already are quite resillient to poe's problems, they can still go further before really turning on PoE. For all my rage against them lately, i am not truely turning on PoE either, i really just want them to deal with problems and put it right in their face how they actually act so they can't run from it, but all because i want them to do better. That said, PoE is currently uninstalled because it's not worth plying at the moment. PoE 2 will also bring a lot of alienated people back, at least for a short time depending on how they act afterwards. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Última edição por Crackmonster#7709 em 11 de abr. de 2020 06:53:28
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" Is kind of hard to understand , "shit" like this , don't you think ? https://www.twitch.tv/raizqt/clip/BusyEagerBarracudaPastaThat?filter=clips&range=7d&sort=time |
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" Come on, friend, you can do better, try a little, they are more than one character and maybe you should do a price check of the gear that I am using with that one specifically. However, everything is lost in individual thoughts, I am talking about a specific mechanic, ONE, I am not talking about the entire game, a mechanic that 100% of players hate. |
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It seems to me that one of the points to improve would be the hitbox of the skills or the attacks, I repeat GGG had to change its mechanics of bombs in delirium because most of the players especially in HC were simply not using these portals Since they was dying whit no reason, check out the patchs notes.
Última edição por UKlimanco#1080 em 11 de abr. de 2020 09:31:57
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Your characters are hidden.
I love the mechanic. |
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" A slider? In an online-only game where everyone plays in the same ecosystem? Tell me, how would that work? As I've said before: In PoE, you have A LOT of control over the difficulty yourself. You are in control over the tiers you run. You are in control over the mods you're facing. You are in control over the gear you wear. The whole God damn progression system in the game is built around risk/reward. Where the hell do we draw the line? Jimmy gets one-shot with 3k health, wearing an Abyssus in a T1 map. "One-shot mechanics are bad", he shouts. The player or the game's fault? Johnny gets one-shot in a T16 with 5k health with no other forms of mitigation, trying to tackle a rare map with 3 damage mods. Player or the game's fault? Should lack of defense/gear NEVER kill you? Should running overly dangerous maps NEVER kill you? Should running a sub-par build NEVER kill you? "Well of course it should, just not in one shot". That's cute and all, but if people can't see that this requires them to TOTALLY rework every single defensive/regeneration/leech mechanic in the game, they are blind. "One-shots" aren't a mechanic. They're a result of A LOT of factors, most of which you are in control over yourself. Bring me some coffee and I'll bring you a smile. Última edição por Phrazz#3529 em 11 de abr. de 2020 19:48:17
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" -60% chaos res 53% evade 75% dodge 0% phys reduction 0% block 5.2k life 100 ES no MoM no CI no regen (vaal pact) one def flask, 3 life flasks So you say you used all the defensive mechanics that the game offers? Is this a troll topic? You play as a glass "cannon" with low dps What is a oneshot? 10k fire damage? 20k cold damage? 3.5k chaos damage (for you this is)? what value define a oneshot for what level of resists, dmg reductions and so on? " +1. This explain everything what people don't understand about oneshots Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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