One Shot Mechanic is ruining the gaming experience, listen to the community
" Since everyone seems to think this is a good answer is the time i come to point out this is a misleading answer. Your examples are far removed from the reality of the oneshot complaints for example, and the only point they reassert is oneshots should happen but in order for your overall desired conclusion to seem plausible you blur the lines big time and investigate shitty built characters that are not representative of the current situation or even touches on current superscaling where even extremely well constructed defensive characters get instagibbed. All so you can support your far-removed-from-reality conclusion that it's never the game's design flaw that oneshots occur. The one thing you are correct about is that it's certainly not a "mechanic" but a deeper result of underlying issues. What you don't seem to comprehend is that is it very fair to give basic feedback like oneshots happen and should be removed from the game. Why? Because they convey an emotion as feedback, devs know what ultimate symptom of their design is frustrating the player with this feedback and it is up to them to address it. Seriously, all you are doing in your post is shifting away responsibility for the experiences the game leads players into, away from the devs and blame it on the player. I tell you now, the human animal reacts with basic psychology to game design and it is the very game design that leads them to have better or worse experiences with certain games. But all you are saying is "oh no the devs are not to blame as is well". Your post is misleading, you are just tired of listening to complaints about poe bad design because you possibly can cope better than the average person, and so you lash out. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
|
![]() |
The game has nothing to do with player skill
One shots are simply RNG playing low content or increasing your defence will lower the chance for one shot but you will never reach 0% The problem is that in high content the chance to get one shot is just way to high and even op builds can get one shotted They should increase player HP significantly and then reintroduce proper mechanics that you need to and can dodge to create actual challenge while other non telegraphed damage shouldnt be able to deal more than 10% of your HP The balance of this game is fucked Right now its just 0 or 1 no damage no damage one shot no damage no damage repeat Need more brains, exile?
|
![]() |
" It is based on: 1. player decision 2. math " That is false, you can be immortal in this game with proper build. " So we will have diablo 3/grim dawn level of difficulty (level 0)? Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
![]() |
One shot is OK when it can be planned, like Uber Atziri or Elder encounter.
Getting a lottery of deadly and hardly visible explosions while mapping is not pleasant. Thus the meta is now woops 30% on guardian horribly hyped build for a reason: 90% phys & ele resist with a great ES. Glad i finished 40 some days ago, will vanish from here too soon IMO ;D |
![]() |
" First, my examples were "on the edge" to make people think. Your build is NEVER as good as you think it is. If nothing can one-shot you if your build is sub-par, nothing can KILL you if your build is good. And do we want a game where nothing can kill you if your build is good, no matter what mods you force onto your maps? Second, I have NEVER said that "unfair" one-shots never happen. But the are very few and far in between IF your build is matching the level, tier and mods you choose to run. I WANT a difficult game. I WANT the danger of being able to die if my build is sub-par, if I do a positioning mistake, if I rush a little bit too much or if I decide to run content my build isn't ready for. Most of the one-shots ARE in fact player mistake, be that knowledge, reactions, build or too many mods on the map. I have been one-shot maybe 3-4 times this league; all of them being be, pushing far into the mist of delirium. I'm totally OK with that. That is another layer of difficulty you choose to run. Aside from that? Haven't seen a one-shot. But yes, I know those unfair one-shots exist. All I'm trying to, is to raise awareness that in 9/10 situation, you could've avoided it through player skill, player knowledge or lesser mods on the map. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
|
![]() |
It is true you haven't said they don't exist. What i am trying to say if you start from tabula rasa and listen you what you said, you pointed the fingers at players and said the game got what is needed.
And i am trying to tell you that people react according to normal psychological patterns. I'll give you an example, you can gimp yourself and run white maps to avoid dying, this is one of those knobs you are talking about, but the reality is most players will much rather try to play the way they want and throw themselves against the rare map wall get frustrated and leave. Same for endgame atlas boss, they will rather frustrate themselves and leave than just resign to skip because broken and feelbad. Those are prime examples of why tha just because a theoretical system is in place it does not mean that it is functioning well from a realistic gameplay perspective. And from a realistic gameplay perspective PoE has a LOT of issues and i for one am tired of listening to community excusing GGG. I want community to stand together and straight up demand better quality from ggg instead of getting bent over while they are busy pumping quantity. It is years past the time when good faith runs out and you should no longer be quiet while hoping for the best. Meanwhile that, GGG retreated from forums never show a damn attention here while patting reddit on the back in patch notes. I tell you man, lots of us had enough of that amateurish approach(opposite of professional sadly that is the factual word). The only thing you can say is, they are in their right to not care at all and do wtf they want. But then again that lead them here with people already waiting for years for someone to take the ARPG mantle that actually gives a fuck. That is just the facts, PoE has wasted so much of its potential by neglecting feedback and having a limited focus for years. By not having ambition, by not having dreams to build a better world. They say it themselves they are aiming a business model around a small team and aiming for a quite small stable number of players. They don't reach for greatness, they are content to not be trying to solve enough problems and just deliver more because they are quite happy as is. Taking 2-5 years to version 1 address basic problems, neglecting any attempt at a good social experience. Etc. Just neglecting all design wisdom and doing wtf they want tralalalalalaaa. This subjective reality is what is really gnawing at people, that GGG isn't trying. People will rather follow somewhere where dreams are still alive, and when forced to confront them being dead they seek another place where they still live. That is exactly why i recently shared my prediction not many leagues after poe 2.0 when all shadow of doubt is gone poe is gonna "fix" things, it will finally be over for PoE prime and the ARPG genre will enter the wait for the successor not expecting it to come from GGG. It also matches the duration games usually stay dominating when people had enough of same game and inspiration has run out, some up to 10 years on top. People will move on to where dreams of the future lie, and peo will remain with a quite solid playerbase going forward but everyone know now what it is and that's what you get. We can only hope the successor is going to take the player experience more seriously - and if they do they could reach 10x+ the number of players PoE had. PoE didn't manage to capture most D2 players, it was and is hardcore game and didn't approach complexity through simplicity - the true genius level of design where that reveals overcomplexity doesn't make better. Like music, keep throwing extra sounds in there and it won't get better, it's about a great balance between simple elements to create the greatest. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Última edição por Crackmonster#7709 em 12 de abr. de 2020 14:52:44
|
![]() |
" you can face tank just as successfully as you can dance around like a muppet when there are unpredictable lag spikes so saying what you did isn't helpful in the least. |
![]() |
" problem is like every community, on the one hand we have those salty neckbeards who are doing it wrong and complain at every turn, then on the other we have apologist fanbois who think GGG can do no wrong, even while stabbing them in the back with gameplay mechanics that leave everyone else scratching their heads as to why people play POE in the first place. and on and on it goes each challenge league or just in standard. laughable. those who are the negative complainers don't offer any real solutions, and those fanbois also only offer negative criticism of those who complain. complaining about complainers in 2020. it's legit. |
![]() |
Problem is the zoom zoom meta, so everyone wants to play a glass cannon that has good clear speed. But don't want to admit their build lacks in hp,es,armor,ev or dodge.
Like the true issue is instead of people trying to understand the numbers, they go to the forums, favorite streamer, poe ninja and copy a build. The person don't understand why it was setup that way. Then stuff happens "Ah shit game it sucks one shot QQ", then you are going to ask what happened? Oh I was delirium in a map with Extra Crit, Vuln and I got shocked by a Delirium projectile, with some random pantheon on the build that is not even indicated for map clearing Like I'm not saying the game is perfect, for example the arenas in Simulacrum are too small, in higher waves mid-high builds suffer to put the dps output to clear the mobs and avoid being overwhelmed by the insane amount of stacked projectiles since the small arena summed with the regular mob damage mitigation, so you create a fun situation for higher build where you have to clutch through the mobs and use really well your move skills, but its really unfriendly for newer players. |
![]() |
I was a supporter os POE for severall years. But at this moment I am seriously thinking aout abondoning the game. The reason is that is not fun for me to play anymore. Even on SC, the End Game is too damnhardo - impossible - for casual players that just want some gear and kill some bosses. If you are not a core raider, full decked out, with hundreds of hours of experience in the boss fight, you will fail, and that is a enourmous BS. All games have a difficulty mode - casual, normal, hard. POE is difficulty impossible for the major part of the player, with the endless atlas and impossible boss fights. And 1 hit kills, which is really not fun to play anymore. Sad but true. Its a game for streammers and only core players. Thats it. Not fun at all anymore.
|
![]() |