Grynwald's EK Build[Added Gameplay video][Outdated]

Hi Grynwald, thanks for this great guide.
Question regarding the update: why did you drop the +1 endurance charge passive? Do you recommend to take the passive skill bandit reward instead of the endurance charge one now?
I reached a point in which , with a granite , quicksilver and 4 endurance charges I reach 95% estimated physical reduction. Which makes the 5th one kinda of redundant.
It's still good to have, but I needed the point.

-Grynwald
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emb0 escreveu:
I reached a point in which , with a granite , quicksilver and 4 endurance charges I reach 95% estimated physical reduction. Which makes the 5th one kinda of redundant.
It's still good to have, but I needed the point.

-Grynwald


I don't really think you need the extra endurance charge, but I'll throw out there that the endurance charge is a flat 5% whereas the estimated reduction from armor is massively OVERESTIMATED when you are using it to combat the spike damage from physical reflect - which is what you care about most.
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samuraiduel escreveu:
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emb0 escreveu:
I reached a point in which , with a granite , quicksilver and 4 endurance charges I reach 95% estimated physical reduction. Which makes the 5th one kinda of redundant.
It's still good to have, but I needed the point.

-Grynwald


I don't really think you need the extra endurance charge, but I'll throw out there that the endurance charge is a flat 5% whereas the estimated reduction from armor is massively OVERESTIMATED when you are using it to combat the spike damage from physical reflect - which is what you care about most.


Agreed, it is estimated. But if you want to min/max maximum reduction, you'll need it!

Update:
Played abit with evasion gear :
Spoiler


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Última edição por ChestenPoe#1670 em 18 de mar. de 2013 15:07:46
Im using this build (lvl65 right now), but survivality is not that great:/ Im having hard time trying to progress through act 3 and i think ill just level to over 70 in docks before moving on.
What do you guys think of this build compared to marauder hp/hp regen/armour ek tanks?
In game nick: Chillchilla
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chillchilla87 escreveu:
Im using this build (lvl65 right now), but survivality is not that great:/ Im having hard time trying to progress through act 3 and i think ill just level to over 70 in docks before moving on.
What do you guys think of this build compared to marauder hp/hp regen/armour ek tanks?


I'm having the same issue, I actually posted this same question in a new thread but have yet to get any responses.
Is there any advantage to using evasion/energy shield gear over armour/energy shield? Or does it all work out the same?
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CosmicMuffin escreveu:
Is there any advantage to using evasion/energy shield gear over armour/energy shield? Or does it all work out the same?


Evasion is better, coz its increased by dex.
In game nick: Chillchilla
I am curious.
What is your casts/second for EK?
Also mana cost per cast/second? 150 mana per cast?

I see in the screenshots that you got 53 mana / second. EK by itself has over 50 mana cost.
Is Mana Leech enough to sustain it?

EDIT: Calculations says that one will need 5000+ damage to sustain EK 6L through Mana Leech (4%)

Última edição por nebunelux#1236 em 19 de mar. de 2013 11:13:30
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nebunelux escreveu:
I am curious.
What is your casts/second for EK?
Also mana cost per cast/second? 150 mana per cast?

I see in the screenshots that you got 53 mana / second. EK by itself has over 50 mana cost.
Is Mana Leech enough to sustain it?

EDIT: Calculations says that one will need 5000+ damage to sustain EK 6L through Mana Leech (4%)



4%*damage=150
damage=3750 to sustain 150mana/cast EK with only 4%Mana Leech and hitting ONLY 1 target
without faster casting you have ~1cast/sec so mana regen negates 50 mana for cast
4%*damage=100
damage=2500 damage
Both calculations are for hitting 1 target per cast, which is very unlikely, so you can divide need damage by 2 or 3 at least.
In game nick: Chillchilla

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