Comprehensive feedback
" Some guy from GGG already stated that some of them experienced desync, while others didn't. And that they are working on it, and that it will take time. What more can you ask of a small team? And desync is basically a bug, they know about it, there is no feedback in saying again and again: "I experience bad desync, and it sucks balls". Moose is right to try and keep it out of this topic. We can't help solving it, we identified it, it was confirmed, job done from the community... the ball is now in GGG's territory. The only issues I see worth discussing about desync are when it causes character/XP loss. Now, this is particularly nasty. Is it happening as often as people complain about it? I have a feeling that it isn't... yet, it exists, and it is beyond annoying. PoE has a few intended unfair mechanisms which are disliked enough by many, and the unintentional desync is the cherry on top. placeholder for creative sig Última edição por Undon3#5633 em 7 de abr. de 2013 07:32:25
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Oh I guess Qarl already read this thread...
FREE BUMP!!! b/c im bored as fuck. DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. |
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I actually really like most of those Keystones. I wouldn't mind IR taking a hike eventually, but only if they seriously rework Armor and Evasion. As is, the only defensive mechanisms I care for are HP and using a full bar of skills. IR is just a nice way to give me a little protection from Frenzied monkeys.
Team Won
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" Its not a bug, its a consequence of the way GGG designed their netcode. As long as GGG's netcode is designed the way it is, we will always get desyncs. The best they can do is to try and mitigate it as much as possible |
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maybe if i bump this something good will happen :D
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
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" Nope. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Depends on what are his expectations :P Bump :) placeholder for creative sig
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" a blowjob and a lion bar Up! I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
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Keystones and gems are not a good solution to fix melee as they will become requirements.
Inner Force and Elemental adaptation should be either in the center or on both sides of the tree opposite each other, but you can only have one set of them, they don't stack., you could make them slightly harder to get to so you are investing, but not force everyone to go up to the northwest corner. Starting areas being good at two things is not enough considering how many options there are and goes against what was trying to be achieved. Would it really matter if I could choose my starting area AND character type? All it changes is the skin, I would rather be able to choose as a form of customisation. What if evasion dodged a flat random % of incoming damage rather than hit or miss? Evasion rating tightens the %, it starts at 0-50% then as you add evasion it goes up like 5-55%, 10-60% |
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" Keystones are already required for most builds, same with gems. If you are doing a physical melee build you are using added melee, added fire, faster attacks. If you are using ranged chances are you have LMP/GMP, fork/chain, faster cast/FA. It's all the same thing. If you have supports that change single target into AOEs you have a large variety of options. Also if you introduce more "must have" supports, then people have to really think what's best for their build rather than just take whatever they had on the last one. " I'd like to see IF in the middle but I have no idea what you are going on about here. While they can work together well, both together aren't really overpowered nor do they naturally sync together. Inner force would only boost what auras you are using to capitalize on ele adapt, I don't think one is required to use the other. I think IF is mostly required if you are using auras at all, regardless of what other keystones you are using. " I said two things because more than that would just be repeating things. I think that 2 makes is to each class is unique for the most part as it could allow you to make the same builds, on different classes but have it completely different. " I gave eva melee a quick shot and I didn't enjoy it so I'm not really someone to give good feedback on it. From my POV I don't see how evasion works without a ton of life, hence my suggestions. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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