Crit Multiplier + Diamond Flask (still) too powerful

more damage reflect mobs as sugguestion, with Auras make ultra crit builds cry.
I agree with OP. I feel stupid for creating a double claw shadow that invested a fair amount of passives into crit chance and he is not abusing this mechanic. I could have put two diamond flask (or 3 if I remove my granite) in my belt, gather mobs, and Lighting strike their asses while investing all passives into two crit damage areas near me. I don't want to play a game where there are such obvious superior builds.
What is the point of this huge tree if we cannot build our own effective characters?!

Última edição por Torin#1843 em 4 de jan. de 2013 07:43:25
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Torin escreveu:
I agree with OP. I feel stupid for creating a double claw shadow that invested a fair amount of passives into crit chance and he is not abusing this mechanic. I could have put two diamond flask (or 3 if I remove my granite) in my belt, gather mobs, and Lighting strike their asses while investing all passives into two crit damage areas near me. I don't want to play a game where there are such obvious superior builds.
What is the point of this huge tree if we cannot build our own effective characters?!


Gotta be honest. After reading your post and than looking at your Sig.

I laughed.
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SL4Y3R escreveu:
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Torin escreveu:
I agree with OP. I feel stupid for creating a double claw shadow that invested a fair amount of passives into crit chance and he is not abusing this mechanic. I could have put two diamond flask (or 3 if I remove my granite) in my belt, gather mobs, and Lighting strike their asses while investing all passives into two crit damage areas near me. I don't want to play a game where there are such obvious superior builds.
What is the point of this huge tree if we cannot build our own effective characters?!


Gotta be honest. After reading your post and than looking at your Sig.

I laughed.

Of course when you don't understand the point. Auras not being able to be put on alternate slots focused characters into even less skills. Also the socket hunt in this game is not a lot of fun and they made it less fun with this "fix".

Diamond flasks were OP from the moment they were introduced. They don't add choice, they remove it. They remove all the builds that could be made if people didn't abuse Diamond flask because all of those other builds are subpar.

Read with understanding, it will help you in life...

Última edição por Torin#1843 em 4 de jan. de 2013 10:15:38
You don't get my point.

Maxing crit multi is a build. By removing diamonds, you're removing a build and affecting my possible choices.

I'm all for changing the way diamonds work, but disabling auras on alts, which I was in favor of, also hurt player choice by eliminating a type of OP build.

One and the same.
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SL4Y3R escreveu:
You don't get my point.

Maxing crit multi is a build. By removing diamonds, you're removing a build and affecting my possible choices.

I'm all for changing the way diamonds work, but disabling auras on alts, which I was in favor of, also hurt player choice by eliminating a type of OP build.

One and the same.

No it is not the same. Flasks make many other builds weaker. By build I also mean passive point placement not only skill+support combinations. Why find optimal combination of critical chance/critical damage when you don't need critical chance?!

Why find builds that don't crit at all (since without diamond flasks you need to invest in both critical chance and critical damage which is a lot of passives) and make equally effective non crit build with d. flask that exist? With diamond flask these options are not existant, well they are, but people are going to soon figure out they are less effective and play only effective builds. And by less they are noticeable less effective.

Aura "fix" only affected skill+support combinations in a worse way, it removed about 4 slots from your equipment that would need to be dedicated to auras and ever more if you wanted to go mass aura build. But as far as passives go, what you invest didn't change as much, certainly not as radically as ignoring all critical chance passives and only taking critical damage passives.

See?
1. Diamond flasks remove x possible builds but add a few revolving around flasks.
2. Aura "fix" removed countless builds around having extra gem slots, and added nothing in return.

If this is not enough of an explanation to you I cannot help you more. Those that want to understand will and this is for them then.

Última edição por Torin#1843 em 4 de jan. de 2013 11:36:15
Isn't the answer just making it so that you can only have 1 of each 'special' (none HP/Mana) flask in your belt at any one time? If you can still have 100% uptime with Diamonds due to passive & gear investment then maybe at that point you earned it.
So, my flask belt will have 1 MS, 1 diamond, and one granite....

Please no.

To Torin, I still grab certain crit chance nodes. Hell, even without diamonds, my crit chance is already between 30-40%. I really don't care either way, as they won't affect me.

I do think how they can be utilized is a little intense, however grabbing some crit chance.nodes is still a worthwhile endeavor.
If they don't nerf them I swear my 2nd character in OB (1st will be a summoner, I want to be able to stack as much IQ gear so I can farm for my other characters) will be CI elemental Archer Shadow that will use Clarity and have 4 diamonds and 1 granite :D
As the saying goes: "If you cannot beat them, join them."

Última edição por Torin#1843 em 4 de jan. de 2013 14:11:34
honestly its not a lot of passives to invest in critical chance and multiplier. specially since if you make a diamond build you learn pretty fast that your critical chance gets doubled and tripled anyways jsut from gear and the couple of chance passives you do happen to get.

also diamond flasks dont make any build weaker. if someone is more powerful that in no way makes you weaker.

also maybe there is a better build than diamonds maybe you guys should make some builds instead of copying other peoples diamond flask build!! make a build as op im sure it is possible. if you can only get your crit to even 10% and have a belt full of granites and still kill everything in 2 shots instead of one what are you complaining about??

my build so far is like if i shoot 4 times i kill everything (on the screen) or i have 25% chance to crit on the first or second hit and i kill everything. and i have no crit chance nodes. also ive never seen a maps map and my rings are like lvl 4 come on guys you can do it
IGN- Isiander
Última edição por myr#4744 em 4 de jan. de 2013 14:59:08

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