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mrmath escreveu:
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KorganBloodaxe escreveu:
Also: You're the third FFA-supporter in this thread that said you don't take others people's stuff anyway. Why do you need the FFA loot then?
Because its fun! As I said before, I generally play with friends in private parties and we full share everything.
Sometimes I play pubs just for a change of pace. 90% of those games, people respect each others loot. 10% of the time everyone guns for everything, even to the point of trying to lure other players into bad spots and trash talking. It's different and fun, and also, relevant to you and the others who want an option for full instanced, its *very unusual*. Most so-called "ninjas" happen after a big fight and no one can remember whose is what anyway. In fact in a couple hundred hours of play, I can only remember having been in a handful of parties where everyone was outright gunning for everything. People are generally pretty courteous about loot.
And to beat a dead horse drum, this can all be completely mitigated by you being aware of the drops, prioritizing by value and making sure you get your stuff.
It forces you to be observant and responsive. This is not a bad quality in a design choice.
So even though me and my party mates already generally "instance" our loot manually, I appreciate having the option to go rogue should the situation dictate. Adding an instancing option for public parties would probably mean the end of that, because a majority of people don't want to actually think about it, they want it simpler.. and easier... I don't (and apparently GGG agree) think that PoE is, or should ever be, that kind of game.
I'll beat a dead horse drum too. I'm just afraid we're not beating the same one.
I cannot remember if it was you that made this point but: how does giving the option for 'real' instanced loot screw up the economy if you already instance your loot in a friendly party?
You may enjoy FFA but we do not. Giving us an option to make it instanced will not take away your possibility to play FFA.
I'd rather be observant and responsive to what my enemies do than observe what my 'friends' do.
And just to highlight what you just said: because a majority of people don't want to actually think about it
Again can't remember if it was you to make the argument about how FFA-likers are the silent majority but: if the majority doesn't run public parties because they don't like the way the loot system works, how can PoE call itself a multiplayer-game?
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
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Postado porKorganBloodaxe#5812em 30 de jan. de 2013 17:56:27
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mrmath escreveu:
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tinghshi escreveu:
And again: Why should everyone happily adapt to the way you like it to be?
Because apparently, D2 was a flawless game, and making any changes to its system, for better or worse, will automatically make this game D3.
Speaking of strawmen...
But is it not true? Isn't this what you people have been saying this whole time?
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Postado portinghshi#7226em 30 de jan. de 2013 17:57:43
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So most of you guys are down for my idea since we want better party play we should make a thread in suggestion that would be about including mario party style mini games for the loot.
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Postado porDrMucas#3102em 30 de jan. de 2013 17:58:08
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I believe something needs to change, but not sure that I want them to spend too much of their precious development time on reworking the loot system completly. I'd be happy with the timer being increased to about as long as it takes for us to finish off a particually nasty rare maybe 30-60 seconds. That way if I'm "that guy" that doesn't pick up his loot my team can come back after the fact and mop up.
This change would do the following:
First, I'm not disenaging from the fight to loot, which causes uneeded risk to the party and myself.
Second, My team members are not disengaging from the fight to hover over loot that has someone else's name on it waiting for the timer to wear off.
And then if after the timer goes off you loot something without your name on it no one can call you a ninja.....
Última edição por nimbukie#7435 em 30 de jan. de 2013 18:00:37
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Postado pornimbukie#7435em 30 de jan. de 2013 17:59:31
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mrmath escreveu:
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tinghshi escreveu:
And again: Why should everyone happily adapt to the way you like it to be?
Because apparently, D2 was a flawless game, and making any changes to its system, for better or worse, will automatically make this game D3.
Speaking of strawmen...
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KorganBloodAxe escreveu:
And fracturing the playerbase to thousands of solo-players is better?
I think you're afraid of the possibility that the FFA league would get empty.
And again: Why should everyone happily adapt to the way you like it to be?
The way I like it to be? I've adapted to THE WAY IT IS. Unlike you I'm not demanding game changes due to personal preference. I adapted to the game. You want it the other way around.
There is "no way it is", because it changes all the time. Heck it was very different just a week ago. I sure hope GGG keeps improving PoE.
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mrmath escreveu:
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Hadrijan escreveu:
Make the timer last a bit longer if nothing else.
As it stands now we have a legion of ninja looters in this, i must say great game, who are not even being very helpful in fights, instead they are waiting for a chance to pick everything up like bloody vultures and are usually very eager to leave some insulting remark toward the rest of the party after the fight is over and their bag is full.
This is ruining the party based play experience especially for those who play ranged classes and there are plenty of those.
A legion?
People outright trolling parties by doing nothing but going for drops and trashtalking are exceedingly rare.
The vast majority of public parties are not like this at all. Join another party.
OK, you just made me try public parties again. I'll see how it goes. No promises though.
[EDIT: fixed quoting]
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end. Última edição por KorganBloodaxe#5812 em 30 de jan. de 2013 18:03:28
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Postado porKorganBloodaxe#5812em 30 de jan. de 2013 18:01:34
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I'd like to see loot options added to the screen when the party is formed. Playing with pick-up-groups is a real downer when you get your stuff looted, especially in large groups of mobs. If I'm tanking to keep you from dying, it's a real shitty thing to do. Asking me to stop tanking to run across the screen to loot is silly.
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Postado pormaxg#1248em 30 de jan. de 2013 18:03:27
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nimbukie escreveu:
I believe something needs to change, but not sure that I want them to spend too much of their precious development time on reworking the loot system completly. I'd be happy with the timer being increased to about as long as it takes for us to finish off a particually nasty rare maybe 30-60 seconds. That way if I'm "that guy" that doesn't pick up his loot my team can come back after the fact and mop up.
This change would do the following:
First, I'm not disenaging from the fight to loot, which causes uneeded risk to the party and myself.
Second, My team members are not disengaging from the fight to hover over loot that has someone else's name on it waiting for the timer to wear off.
And then if after the timer goes off you loot something without your name on it no one can call you a ninja.....
I agree with this completely.
I am not advocating instanced loot or anything similar, the base of this system is fine by me, however timer needs to last longer indeed.
Última edição por Hadrijan#1662 em 30 de jan. de 2013 18:06:00
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Postado porHadrijan#1662em 30 de jan. de 2013 18:05:38
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The problem is the current system doesn't benefit anyone. You always have people scrambling to get items over fighting targets which is a significant problem for ranged characters.
Uhhh... You get a gigantic quantity bonus for being in a party that often results in more overall loot, I'm pretty sure that is a textbook definition of a benefit.
Fighting over loot instead of killing? You do realize you have to kill something for it to drop loot correct? The mobs in this game don't surrender their treasure on sight yet.
This applies to both Leagues past Cruel, if someone is manly enough to 'Ignore the Monsters' and dive in to risk their character or hours of playtime for a piece of loot, more power to them.
Acting like it takes 10 minutes to loot something is propagating this "loot instead of killing" facade.
All of my characters are ranged, I actually feel like I am at an advantage more often than not because I get timer extensions.
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Postado porPlastic_Cup#2372em 30 de jan. de 2013 18:06:44
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maxg escreveu:
I'd like to see loot options added to the screen when the party is formed. Playing with pick-up-groups is a real downer when you get your stuff looted, especially in large groups of mobs. If I'm tanking to keep you from dying, it's a real shitty thing to do. Asking me to stop tanking to run across the screen to loot is silly.
While you run to your loot simply cast an Enduring Cry and the mobs will follow you.
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Postado porPlastic_Cup#2372em 30 de jan. de 2013 18:09:26
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loot system is archaic, with the huge amount of people online, completely broken chat and trading forum the game has changed.
I am lucky i made a lot of freinds during closed and we help each other out, make own loot parties and trade gear. In closed beta virtually EVERY map party had the opening line "MAPS TO OPENERS, LOOT BY NAME". This was what the highest level, experienced players wanted.
If i didnt have a good freind base and farming knowledge id make tanks that can sit in the front line, take damage and steal other peoples gear; it does nothing to improve the playability, fun or anything else.
OPTIONS. Sadly, i think ggg has gone too far down the road to give options, so the only fix is to increase timers.
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Postado porbingobill#6483em 30 de jan. de 2013 18:09:54
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