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Entropic_Fire escreveu:
I thought Grim Dawn solved this problem by allowing melee skills to target nearest (if in melee range) even if you attack the air.
That's one of the options. Once button's hold down and target isn't specified, it auto-picks the nearest target (or attacks air if no enemies around). If you strictly point and click at a target, you will namelock it. Once the target is dead, you got to re-click at another target to namelock it, otherwise it will automatically pick the next nearby enemy.
The other option is so called "classic targeting", which is pure namelock. You have to click at a certain enemy to perform any action. You will stop any actions when initial target is dead, and you have to point and click at the next enemy, etc.
You can switch between targeting options in game menu.
But there's no perfect targeting system in these kind of games.
I agree that in PoE the problem comes out mostly of the speed of mobs and overall game speed, rather than out of a so bad targeting system.
This is a buff © 2016
The Experts ™ 2017 Última edição por torturo#7228 em 21 de out. de 2016 10:24:16
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Postado portorturo#7228em 21 de out. de 2016 10:17:41
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torturo escreveu:
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I agree that in PoE the problem comes out mostly of the speed of mobs and overall game speed, rather than out of a so bad targeting system.
I actually have my doubts about that. when game was much slower, people still didn't like namelocking and preferred aoe skills in PoE. of course, that was back when desync was quite bad, but still...
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Postado porgrepman#2451em 21 de out. de 2016 13:19:07
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Última edição por Entropic_Fire#0222 em 26 de out. de 2016 23:27:35
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Postado porEntropic_Fire#0222em 21 de out. de 2016 13:47:53
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Entropic_Fire escreveu:
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torturo escreveu:
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Entropic_Fire escreveu:
I thought Grim Dawn solved this problem by allowing melee skills to target nearest (if in melee range) even if you attack the air.
That's one of the options. Once button's hold down and target isn't specified, it auto-picks the nearest target (or attacks air if no enemies around). If you strictly point and click at a target, you will namelock it. Once the target is dead, you got to re-click at another target to namelock it, otherwise it will automatically pick the next nearby enemy.
The other option is so called "classic targeting", which is pure namelock. You have to click at a certain enemy to perform any action. You will stop any actions when initial target is dead, and you have to point and click at the next enemy, etc.
You can switch between targeting options in game menu.
But there's no perfect targeting system in these kind of games.
I agree that in PoE the problem comes out mostly of the speed of mobs and overall game speed, rather than out of a so bad targeting system.
I was just commenting because after dozens of posts no one seemed to realize that Grim Dawn actually uses a different and better system, while the original post in this thread asked why people complain about this in PoE but not Grim Dawn. People don't complain about namelocking in Grim Dawn because it has better functionality.
actually, I didnt ask that - I asked if people also dislike it in other arpgs, because I really dont know if they do (as someone who has played nearly every arpg ever made and as someone who puts 'controls', 'ui's and 'qol' next to last place in game enjoyment department just above 'graphics', I never really cared enough if something feels smooth or clunky)
I didnt make an assumption that people like it in GD.
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Postado porgrepman#2451em 21 de out. de 2016 14:08:42
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Its almost like a Tibia but new version but also OLD rules from Tibia and this is for me reason to play in this game... for a old rules of tibia when i started... i tibia 7.4 dekade ago...
Bex® Última edição por bex87#7086 em 21 de out. de 2016 14:15:35
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Postado porbex87#7086em 21 de out. de 2016 14:15:08
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Última edição por Entropic_Fire#0222 em 26 de out. de 2016 23:28:50
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Postado porEntropic_Fire#0222em 21 de out. de 2016 14:27:54
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Entropic_Fire escreveu:
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grepman escreveu:
actually, I didnt ask that - I asked if people also dislike it in other arpgs, because I really dont know if they do (as someone who has played nearly every arpg ever made and as someone who puts 'controls', 'ui's and 'qol' next to last place in game enjoyment department just above 'graphics', I never really cared enough if something feels smooth or clunky)
I didnt make an assumption that people like it in GD.
It's not namelocking that people dislike in PoE it's the absence of the other option. So if someone says namelocking in PoE is bad they probably just misunderstood the argument. It's not bad having the option to namelock in any ARPG, that's a strawman argument based on a misunderstanding of the actual complaint a la melee targeting, a misunderstanding that a lot of people seem to have latched onto now.
I dont get it then- what do you mean by 'absence of other option'. aoe is another option, no ?
or are you talking about a mechanism to fool-proof the player (and engine) so he doesnt miss (like he actually did) and just make it so he hits the target instead anyway (ie, auto targeting- like multistrike does after first hit).
maybe I'm using 'namelocking' wrong.
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Postado porgrepman#2451em 21 de out. de 2016 14:38:50
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Última edição por Entropic_Fire#0222 em 26 de out. de 2016 23:29:15
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Postado porEntropic_Fire#0222em 21 de out. de 2016 14:43:32
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bex87 escreveu:
Its almost like a Tibia but new version but also OLD rules from Tibia and this is for me reason to play in this game... for a old rules of tibia when i started... i tibia 7.4 dekade ago...
Yeah good old manual sudden death rune aiming. Anyone could pk anyone without getting some dumb skull. Stealing someone's lootbags (which could contain hours and hours of looting) and mailing it to your own depositbox when they entered town. Luring crazy bosses to town to start havoc and loot the bodies of the fallen. Getting rooked all the way back to level 1.
Out of curiousity, which world did you play?
Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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Postado porReinhart#6743em 21 de out. de 2016 15:19:10
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Reinhart escreveu:
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bex87 escreveu:
Its almost like a Tibia but new version but also OLD rules from Tibia and this is for me reason to play in this game... for a old rules of tibia when i started... i tibia 7.4 dekade ago...
Yeah good old manual sudden death rune aiming. Anyone could pk anyone without getting some dumb skull. Stealing someone's lootbags (which could contain hours and hours of looting) and mailing it to your own depositbox when they entered town. Luring crazy bosses to town to start havoc and loot the bodies of the fallen. Getting rooked all the way back to level 1.
Out of curiousity, which world did you play?
My 1st world was Thoria, then Premia (only for pacc players)
i've played there many years with friends, then was guardia refugia, candia,bellona, obsidia.... and more more.. many OTS also... Even 1 week ago i buy pacc on my friend 202 EK and i made 206lv but today i died on lag internet in the middle on resp hahah
Bex®
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Postado porbex87#7086em 21 de out. de 2016 15:33:31
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