Removing "Filter White Items"

100 Q maps with someone in the group with IIQ gem and culling creates a death trap vs thorns and reflect damage and makes it a real eyesore.

The game has matured to the point where even ilvl 77-79 tier 1 gear doesn't sell for much and certainly with no great speed and everything under is essentially worthless unless it is a chromatic link , 5 or 6 link or a 6 soc.
IGN: Arlianth
Check out my LA build: 1782214
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DutchRudder escreveu:
In high quantity maps or with 4+ players the white clutter is very annoying to the point people are dying because they cannot see through it.


This.
IGN TylordRampage

hi Chris,

the problem was arise out of too many loots back in CBT.

I agreed with you but i would recommend to temporary shelved it only. Somehow i got a feeling it going to make a come back, especially when there are more players running maps.

I have been playing with the "z" button-key turn on, in Anarchy. I must say its giving me a slight headache.

I think a better option is to make all items dim out after several secs, if you had the "Z" button-key off. So if you need to check again, we can toggle the other key to show again.



oh mine, i just notice something, your website got no info on Keyboard guide.

Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
bump.. Any word on adding this filter back in?
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Malone escreveu:
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DutchRudder escreveu:
In high quantity maps or with 4+ players the white clutter is very annoying to the point people are dying because they cannot see through it.


This.


^ This, if we could keep the white item filet, and add in addition filters such as, only show X socket items or X items with links, this would be amazingly helpful and I might throw more money at the screen!
Twitch.tv/Nithryok
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Lachdanan escreveu:
I´m with DeF46

The Loot of 1 chest :
http://i.imgur.com/UXuvQ.jpg

Combat is under the itemlayer, should be ontop.
Loot should never break through the bottom of the screen.

With the removal of the filter i beg for an overall 50% lootreduction, and some will not like that.


This

Im currently playing a cyclone build and when the screen is full of items, you cant see if you are moving or being stopped by some random obstacle on the floor/ground.

It might be another discussion, but its magnified by the white mountain of loot that blocks any visual clue to you standing still.

If there's was a way to put the item layer behind monster/players/obstacles I wouldnt mind the removal of the filter.
more granular filtering options seems to be the logical way to go with the game, so i'm opposed to this change.

My Shop: http://www.pathofexile.com/forum/view-thread/1338089

I do like the idea that it is possible to basically drown in your rewards though lol. Just a touch of cruel irony, that I do enjoy.

+% magic monsters, +% packsize = toggle the z key lots xD
Hey...is this thing on?
Última edição por LostForm#2813 em 25 de jun. de 2013 09:11:22
We need the filter back.. just add 5 and 6 slot/links and high level/itemlevel (the ones that are already allocated) and the chromatic whites, also allocate the blue chromatics.


EDIT: if there is no filter to prevent "drowning" people will probably start using "cheat engine" or packet blockers to filter items illegally.
Última edição por Eleziel#6315 em 25 de jun. de 2013 10:39:43
remove quantity bonus from multiplayer

it solves both the stupid white item problem and the fairness problem between solo vs party

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